maxkutsenko.bsky.social
@maxkutsenko.bsky.social
🖌️Texture artist @Ubisoft Barcelona
🎨https://maxkutsenko.artstation.com/
💻 Instagram: @maxkutsenko
Firecrackers material using Scatter on Splines node in Substance 3d Designer

www.artstation.com/artwork/98VarN

@artstationhq.bsky.social #textures #gamedev #procedural #substance3ddesigner
July 18, 2025 at 6:54 AM
Jacaranda flower scan. Captured it with a photometric stereo technique

www.artstation.com/artwork/zxN6PL

#photogrammetry #gamedev #textures @artstationhq.bsky.social
June 12, 2025 at 8:45 AM
Substance 3D Designer moss that I recently made. The volume on which it grows was achieved in Houdini. Some vegetation was done in ZBrush and Painter and then scattered in Houdini. Here is the full process www.artstation.com/artwork/eRZBmX

#gamedev @sidefx.bsky.social @adobe.com
May 10, 2025 at 4:44 PM
museum of the history of Catalonia
May 3, 2025 at 11:42 AM
museum of the history of Catalonia part 2
May 3, 2025 at 11:35 AM
Sharing some photos with interesting textures i snapped on my visit of the museum of the history of Catalonia
#gamedev #art #textures #catalonia
May 3, 2025 at 11:28 AM
Stylized rocky ground made in Substance 3D Designer

#gamedev #textures #procedural

renders made in @marmoset3d.bsky.social
March 12, 2025 at 8:33 AM
Art recap for 2024. Quite happy with the content I managed to produce releasing 2 awesome tutorials and photogrammetry materials. Wish everyone great holidays and a successful new year 🎨
#artstationrecap2024 #gamedev @artstationhq #textureartist #photogrammetry #madewithsubstance
December 19, 2024 at 9:34 AM
December 2, 2024 at 10:21 AM
Stone wall I managed to scan while on summer vacation

www.artstation.com/artwork/3EbmBE

It was assembled in RealityCapture and made seamless in Unity ArtEngine with a clone stamp tool.
November 12, 2024 at 4:41 PM