Max
maximilianlubbers.bsky.social
Max
@maximilianlubbers.bsky.social
Biodegradable developer. Made Fretless: The Wrath of Riffson along with the rest of the band.
When we say Fretless took 8 years, we really mean it took 8 years to find. Many games were started/abandoned.

Gameplay from 2019 shows our first level “The Mine” where Rob searched for magical ore to upgrade his Shovel Guitar!

#gameprototype #turnbased #indiedev
October 4, 2025 at 3:40 PM
When we started Fretless, Unity did not support aseprite files—it does now 🙏

We found amazing 3rd party tools which afforded rapid iteration of animations and tile maps.

Map editor
www.mapeditor.org

Asprite / Tiled pipeline
seanba.com

Huge TY!

#leveldesign #workflow #indiedev #gamedev #indiedev
October 1, 2025 at 3:59 PM