Marcusandor
marcusandor.bsky.social
Marcusandor
@marcusandor.bsky.social
38. Master's Student @ Sheffield Hallam University, Game & Graphics Programmer, Interactive Media Designer and Builder and Volunteerer
Whoops that was meant to be for the comment below this one. I am very much out of my element here sorry about the wierd reply.
July 31, 2025 at 9:05 AM
From the way the industry is going, it looks like these are the realities people are adapting to. Indie is where the real talent is migrating to each month. Big games are not good games. Good games are good games. At least, this is what my news feed has been revealing over the last three months.
July 31, 2025 at 9:02 AM
Same for me, but Grendel.
May 26, 2025 at 11:14 AM
Each war frame is a play style kit; you'd best try the earlier frames to get a proper lock onto what and how they play. Voruna is more complicated than other frames, but it is a ninja-type frame. Try Ash, he's simpler but no less good as a ninja.
May 24, 2025 at 4:36 PM
Aye, but this is a very positive first.
February 9, 2025 at 3:23 PM
Looking forward to it.
February 9, 2025 at 3:02 PM
Reposted by Marcusandor
Thanks Marc, I'm planning on testing illumination and reflection models in DirectX 12 soon. Maybe with research in that area I can apply it to the grass scene to add reflective lakes perhaps? I also want to perform an anti-aliasing pass because at distances the pixels begin to merge together.
February 9, 2025 at 2:56 PM
That’s a nice piece of work, Luke. Do you have any plans for future development, or will you let this one rest for a while?
February 9, 2025 at 2:53 PM