Marcusandor
marcusandor.bsky.social
Marcusandor
@marcusandor.bsky.social
38. Master's Student @ Sheffield Hallam University, Game & Graphics Programmer, Interactive Media Designer and Builder and Volunteerer
Reposted by Marcusandor
Characters and visual storytelling are at the forefront of our upcoming title. As the player battles their opponents, through gradual observation, the veil lifts and their story is revealed.

Pictured is a teaser of the first opponent the player faces. All shall be revealed in time…

#gamedev
March 5, 2025 at 2:11 PM
Reposted by Marcusandor
Fate, will, and destiny - all in your hands.

The player isn’t alone in their ascent. Each run, an enigmatic figure reads your palm, for the game you are about to embark on is not for the faint-hearted. Answers are revealed, yet more questions arise.

Now, heed their visions and observe.

#gamedev
March 23, 2025 at 6:22 PM
Reposted by Marcusandor
Who are you?

Silent, faceless, but willing. You awake in the cell and it is your turn, a new deck of cards in hand.

You partake in the ritual game, and every time it has ended in a soul-banishing punishment. Just as your life fades...you reawaken in that cell. Again.

Keep moving.
#indiegames
March 30, 2025 at 5:12 PM
Reposted by Marcusandor
I've finally faced my fear of implementing lighting and jumped head first into the Blinn-Phong model in C++ whilst learning DirectX 12 at the same time. I always preferred Vulkan, and I think I still do, but I can see DirectX 12 tries to be clean. Thank you to Frank Luna for his tutorials on DX12.
February 18, 2025 at 2:44 PM
Reposted by Marcusandor
happy first birthday to Bluesky, and what a year it's been!

with every day, the need for an open network that puts people first becomes increasingly clear. we're glad to be building this with you. after all, the heart of a social network is the people.
February 6, 2025 at 5:49 PM
Reposted by Marcusandor
Thanks Marc, I'm planning on testing illumination and reflection models in DirectX 12 soon. Maybe with research in that area I can apply it to the grass scene to add reflective lakes perhaps? I also want to perform an anti-aliasing pass because at distances the pixels begin to merge together.
February 9, 2025 at 2:56 PM
Reposted by Marcusandor
C++ Programming: Utilising Vulkan GPU Capabilities for Procedural Grass Rendering.

After several months of hard work, my dissertation is finally complete. This application is capable of running ~4 million grass blades at ~77 FPS.

You can read my work here:
drive.google.com/file/d/1cERh...
February 9, 2025 at 2:47 PM
Reposted by Marcusandor
Kingdom Come: Deliverance II has reached 150,000 concurrent players on Steam for the first time https://steamdb.info/app/1771300/charts/?utm_source=Bluesky
Kingdom Come: Deliverance II Steam Charts
Steam player count for Kingdom Come: Deliverance II is currently 147716 players live. Kingdom Come: Deliverance II had an all-time peak of 159351 concurrent players on 4 February 2025.
steamdb.info
February 4, 2025 at 9:53 PM
Reposted by Marcusandor
For any creatives/devs out there who don’t know, you can add your past, present and future projects to IMDb. Here’s how:

- Create a free account.
- Go to the “Contributor Zone”.
- Click “How to Add a New Title”.
- Follow the steps shown.

Make sure you get permission from IP owners beforehand!
February 9, 2025 at 2:14 PM
Reposted by Marcusandor
First post - how can I network with graphics and engine programmers? I'm about to graduate and I'm looking into entry level gameplay/graphics/software/engine programming roles.

lukehibbertportfolio.wixsite.com/gamedev

If you know of anything, or just want to chat, don't hesitate to message me.
Portfolio | Luke Hibbert
A portfolio of my released and unreleased work throughout my years of solo development and university.
lukehibbertportfolio.wixsite.com
February 9, 2025 at 2:15 PM