Marcel - .*
marcel.dot-asterisk.nl.ap.brid.gy
Marcel - .*
@marcel.dot-asterisk.nl.ap.brid.gy
Hi! I make videogames and everything that has to do with them.

Please check out https://businesscard.dot-asterisk.nl

🌉 bridged from ⁂ https://social.dot-asterisk.nl/@marcel, follow @ap.brid.gy to interact
Although this handle is reasonably new, today is my 5 year #fediversary

To anyone reading this, thank you for contributing the last years to a more civil and sane social media ecosystem. I truly wish that #foss projects like these succeed and keep succeeding for the sake of humanity.
February 3, 2026 at 3:11 PM
Happy new year everyone!
December 31, 2025 at 11:53 PM
LinkedIn seriously needs a moyai react emoji. 🗿
December 29, 2025 at 10:20 AM
#indiedev #godot #shader

Fixed some bugs in #jugglestardx and got rid of pretty much all physics jank. Wanted to explore something else today and wrote a generic dot matrix shader.

It works on a screen space basis but you can just chuck it on a […]

[Original post on social.dot-asterisk.nl]
December 19, 2025 at 2:23 PM
#godot #jugglestardx #gamedev #games #indiedev

Been revving up the engines to get prepped for Steam Next Fest for Juggle Star. Hoping to get some people to see it and to play it!

The save mechanic, timekeeping, club juggle prop, juiced stuff and much more are brand new. I'm currently in an […]
[Video] Original post on social.dot-asterisk.nl
social.dot-asterisk.nl
December 16, 2025 at 8:16 PM
Adventures in #linux tech: Recently my main SSD started to have more and more hiccups and problems.

It was time to migrate. I had another bigger disk I wanted to go to. However, the disk was #luks encrypted. In order to shrink partitions like those, you'll need to shrink the partitions within […]
Original post on social.dot-asterisk.nl
social.dot-asterisk.nl
December 11, 2025 at 1:08 PM
Was looking for cull masks in the #godot compatibility renderer again. This is a serious win for my game design. Found a Github link that it's merged in 4.6. I'm on 4.5.1.

So instead of being sane and waiting (or testing in the 4.6 branch), I've just cherry picked the commit, "vibed" my way […]
Original post on social.dot-asterisk.nl
social.dot-asterisk.nl
November 28, 2025 at 1:51 PM
Okay so this is insane. An artwork of mine is in a gallery across the ocean right now. I've participated in the #gameboy #gbpixelartjam of '24.

Currently somewhere in the Toronto Sheridan College gallery there is a CRT display running until February rotating through pixel art of me and other […]
Original post on social.dot-asterisk.nl
social.dot-asterisk.nl
November 20, 2025 at 2:59 PM
Threw together a pixelized outline shader this afternoon in #godot. I'm thinking of moving more towards #pixelart and #3d combined artstyles in the future, those really speak to me.

1/2
[Video] Original post on social.dot-asterisk.nl
social.dot-asterisk.nl
November 14, 2025 at 4:13 PM
Just back at #schiphol. Still winding down from #godotfest which was, once again amazing. Hundreds of impressions so my brain is still spinning.

I've high hopes for Godot. Also great to interact with others that are also passionate about the craft.

Just wow, the amount of people working on […]
Original post on social.dot-asterisk.nl
social.dot-asterisk.nl
November 12, 2025 at 3:56 PM
Positive reception from the playtesters at #godotfest for Juggle Star DX so far. I'm happy people are enjoying it so much :)

#gamedev #godot #GodotFest #godotengine #munich
November 11, 2025 at 3:17 PM
November 11, 2025 at 9:01 AM
Managed to get the game running again on my bootlegged Switch. The just released high performance mode makes it run considerably well. Pretty much everything else runs out of the box somehow with a few quirks. Best part is that I don't need to deal with anything Nintendo this way 😆
November 8, 2025 at 12:06 PM
https://play.google.com/store/apps/details?id=com.dotasterisk.jugglestardx

And now on Early Access (still have to clarify this because uh.. Google) on the Play Store 😄

Even got my first sale. My goal was to have at least one person buy it I haven't spoken to ever. Nearly there :)
Juggle Star DX - Apps on Google Play
Bounce, balance, juggle!
play.google.com
November 7, 2025 at 10:23 AM
November 6, 2025 at 9:15 PM
RE: https://mastodon.social/@MastodonEngineering/115503006012708370

Man I'm glad we're finally getting replies streaming in automatically :D It's been so weird to have to open a post remotely just to follow a conversation.
We’re happy to announce that Mastodon 4.5 is now ready for prime time! Quote posts, async fetching of replies, server timeline visibility settings, more moderation tools, and lots and lots of other tweaks and improvements.

Announcement on our blog […]
Original post on mastodon.social
mastodon.social
November 6, 2025 at 2:09 PM
Welp, upgraded Juggle Star DX to v0.0.3 with some minor fixes, more prepping for steam store stuff, still preparing for Google Play. Even though my game will likely reach at most tens, if lucky a hundred, it feels absolutely surreal to be able to push something out there now.

I'm hoping to get […]
Original post on social.dot-asterisk.nl
social.dot-asterisk.nl
November 4, 2025 at 8:38 PM