Wilson 🇫🇷
manifoldfr.bsky.social
Wilson 🇫🇷
@manifoldfr.bsky.social
Postdoc @ INRIA

Nonlinear numerical optimisation & optimal control (for robotics). C/C++ for real-time control applications. 3D graphics enthusiast.
Frictional contact-implicit operational space control in SIMPLE, coming soon to an arxiv and git repo near you! 😃
July 18, 2025 at 4:32 PM
Reposted by Wilson 🇫🇷
Tired of lengthy computations to derive scaling laws? This post is made for you: discover the sharpness of the z-transform!
francisbach.com/z-transform/
July 18, 2025 at 2:39 PM
Playing around in our simulator (SIMPLE, in alpha) and renderer (Candlewick, found here: github.com/Simple-Robot...)
July 16, 2025 at 1:06 PM
Reposted by Wilson 🇫🇷
dear imgui 1.92.1 released!
github.com/ocornut/imgu...

Maintenance/followup release with various fonts & backends related fixes (e.g. Emscripten content scaling fixes. Vulkan fixes. Raw OSX backend fix for multi-viewports)
Release v1.92.1 · ocornut/imgui
v1.92.1: Maintenance release ❤️ Previous summer was the 10th anniversary of v1.00! Read: 10 years of Dear ImGui ! 🎉 ✋ Reading the changelog is a good way to keep up to date with what Dear ImGui has...
github.com
July 9, 2025 at 5:16 PM
Very happy to announce that our collision algorithms library Coal (formerly HPP-FCL) now supports @wjakob.bsky.social's nanobind for its Python bindings! 😀

github.com/coal-library...

The new bindings will be available in package managers in the next release.
Introduce next-generation Python bindings using `nanobind` by ManifoldFR · Pull Request #659 · coal-library/coal
This (draft) pull request adds a second set of Python bindings using the modern nanobind bindings generator. The new nanobind-based API can be imported as a replacement for the old one by importing...
github.com
July 3, 2025 at 2:56 PM
Starting to do push-ups in the new simulator (Simple) with a full-fat NCP friction model.
PD controller script from Fabian Schramm.
July 3, 2025 at 9:50 AM
Testing out implementing inverse dynamics in our new simulator (SIMPLE)
June 6, 2025 at 2:37 PM
Cool project I found reimplementing a tiny minecraft clone using the new GPU API in SDL3
@sdlcommits.libsdl.org

github.com/jsoulier/blo...
GitHub - jsoulier/blocks: Tiny Minecraft clone in C and GLSL using the new SDL3 GPU API
Tiny Minecraft clone in C and GLSL using the new SDL3 GPU API - jsoulier/blocks
github.com
March 25, 2025 at 9:49 AM
I've just made the first pre-release (v0.0.1) of Candlewick, my #SDL3 -based renderer for robotics applications (visualizing stuff from Pinocchio, namely)
github.com/ManifoldFR/c...
Release candlewick v0.0.1 · ManifoldFR/candlewick
This is the first (pre-)release of candlewick, a renderer based on SDL3's GPU API. Merged PRs Remove Shape class, make Mesh own its buffers, add MeshView class by @ManifoldFR in #1 Make multibody:...
github.com
March 21, 2025 at 4:58 PM
Software announcement: later this year, the Pinocchio rigid-body dynamics library will be switching to nanobind (from the legacy Boost.Python) for its Python bindings!
Read the announcement here: github.com/stack-of-tas...
Annoucement - Switch to nanobind · Issue #2616 · stack-of-tasks/pinocchio
We are in the process of switching from Boost.Python to nanobind in Pinocchio. The overall objective is, among other objectives, to: reduce the size of Python modules with similar or improved perfo...
github.com
March 13, 2025 at 12:22 PM
New post up on personal site about the new (very much WIP) #SDL3 -based renderer I made for robotics applications:
manifoldfr.github.io/news/rendere...
A WIP renderer for robotics based on SDL3-GPU | ManifoldFR
manifoldfr.github.io
February 9, 2025 at 6:40 PM
I started working on a cross-platform 3D renderer (for robotics) based on SDL3's GPU API
github.com/ManifoldFR/c...
GitHub - ManifoldFR/candlewick
Contribute to ManifoldFR/candlewick development by creating an account on GitHub.
github.com
February 6, 2025 at 10:57 AM