🧢 CTPO by day. 🛠️ Tinkerer by night.
https://www.maeevick.com
Hybrid HTML/CSS + Canvas approach working well
Still top-down but enough to work on the cat and the core stealth mechanics 🎯
Embrace "full canvas" or keep the "hybrid"? The flexibility is tempting... 😵💫
#gamedev #gamejam #indiegame
Hybrid HTML/CSS + Canvas approach working well
Still top-down but enough to work on the cat and the core stealth mechanics 🎯
Embrace "full canvas" or keep the "hybrid"? The flexibility is tempting... 😵💫
#gamedev #gamejam #indiegame
When procrastination meets "CTO's holidays"... 😵
But, here's what's brewing:
- Cellular Automata + Recursive Backtracking
- Witch AI: Lazy → Suspicious → Aggressive
- Light/Shadow focus gameplay
And indeed 9 lives to win...
#gamedev #gamejam #indiegame
When procrastination meets "CTO's holidays"... 😵
But, here's what's brewing:
- Cellular Automata + Recursive Backtracking
- Witch AI: Lazy → Suspicious → Aggressive
- Light/Shadow focus gameplay
And indeed 9 lives to win...
#gamedev #gamejam #indiegame
Can you escape the Witches' Tower and avoid the old sorceresses hunting you, sneaking from shadows to shadows? 🎱
If I say: turn-based tactical stealth puzzle game for #js13k 2025, what's your feeling?
Follow for the dev journey! 👀
#gamedev #gamejam #indiegame
Can you escape the Witches' Tower and avoid the old sorceresses hunting you, sneaking from shadows to shadows? 🎱
If I say: turn-based tactical stealth puzzle game for #js13k 2025, what's your feeling?
Follow for the dev journey! 👀
#gamedev #gamejam #indiegame
What ideas does this spark for you?
#gamedev #gamejam #indiegame
What ideas does this spark for you?
#gamedev #gamejam #indiegame
- Find highest tackle nearby
- Roll dodge vs tackle
- Handle results
Simple mechanics = most fun!
Code at GitHub: https://github.com/Maeevick/the-tinkerers-tournament
🧵 3/5
- Find highest tackle nearby
- Roll dodge vs tackle
- Handle results
Simple mechanics = most fun!
Code at GitHub: https://github.com/Maeevick/the-tinkerers-tournament
🧵 3/5
Leaving opponent's zone?
Dodge roll vs tackle roll.
Success = smooth moves
Failure = faceplant
#gamedev #indiedev #buildinpublic
🧵 1/5
Leaving opponent's zone?
Dodge roll vs tackle roll.
Success = smooth moves
Failure = faceplant
#gamedev #indiedev #buildinpublic
🧵 1/5
Follow the dev adventure!
#gamedev #buildinpublic #sideproject
🧵 1/8
Follow the dev adventure!
#gamedev #buildinpublic #sideproject
🧵 1/8
A thread on debugging game mechanics & programming shame
#gamedev #buildinpublic
🧵 1/9
A thread on debugging game mechanics & programming shame
#gamedev #buildinpublic
🧵 1/9
Something felt off. Time to RTFM myself!
Solution? "$derived.by (+ untrack)": Clean, efficient, and actually following Svelte's philosophy!
🧵 6/8
Something felt off. Time to RTFM myself!
Solution? "$derived.by (+ untrack)": Clean, efficient, and actually following Svelte's philosophy!
🧵 6/8
"Let's use $effects + state sync!"
Speed coding and blindly trusting AI led straight into anti-pattern territory. Works but... at what cost?
🧵 5/8
"Let's use $effects + state sync!"
Speed coding and blindly trusting AI led straight into anti-pattern territory. Works but... at what cost?
🧵 5/8
"Use $derived + function!"
Results? 286 re-renders per click. That's one render per cell, with pathfinding recalculation each time!
Not great when you're making a game...
🧵 4/8
"Use $derived + function!"
Results? 286 re-renders per click. That's one render per cell, with pathfinding recalculation each time!
Not great when you're making a game...
🧵 4/8
Walking into my lab, walls covered in diagrams, scattered notes on the floor, empty coffee cups everywhere
Welcome to another chaotic experiment at The Tinkerer's Tournament! #gamedev
🧵 1/10
Walking into my lab, walls covered in diagrams, scattered notes on the floor, empty coffee cups everywhere
Welcome to another chaotic experiment at The Tinkerer's Tournament! #gamedev
🧵 1/10
This week, I trapped myself in the over-engineering rabbit hole while working on my game The Tinkerer's Tournament.
Three things blow on my nose #gamedev #softwareengineering
🧵 1/7
This week, I trapped myself in the over-engineering rabbit hole while working on my game The Tinkerer's Tournament.
Three things blow on my nose #gamedev #softwareengineering
🧵 1/7
Not talking about fancy tools but simple ones:
- paper 📄
- pencil 🖍️
- sticky notes 🟨
Sometimes, the simplest way is the most effective.
🧵 1/6
Not talking about fancy tools but simple ones:
- paper 📄
- pencil 🖍️
- sticky notes 🟨
Sometimes, the simplest way is the most effective.
🧵 1/6
Time to map some game rules and bring them to life! 🎮
Time to map some game rules and bring them to life! 🎮
Time to activate "explosive creativity" mode (a.k.a. Bonkers) 🧠
Time to activate "explosive creativity" mode (a.k.a. Bonkers) 🧠
Go meta of course! Build something to help you build faster 🦾
(Because solving one problem by creating three more interesting ones is just how we roll)
Go meta of course! Build something to help you build faster 🦾
(Because solving one problem by creating three more interesting ones is just how we roll)