Ludwig Squirrel 🍂
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ludwigsquirrel.bsky.social
Ludwig Squirrel 🍂
@ludwigsquirrel.bsky.social
My hooman name is Kevin. I’m a c# programmer! I use he/him pronouns. I like being a bi squirrel on the internet. You can help fund my projects via https://ko-fi.com/ludwigsquirrel
Right now, it's hardcoded to Xbox style buttons, but eh whatever lol. I suppose I could check the controller description to see if it's a PS controller, and use alt textures, but maybe only if someone out there asks nicely :3
November 15, 2025 at 10:14 PM
I utilized these assets for the button prompts! Unfortunately, the font wasn't working precisely the way I wanted, but thankfully there was a spritesheet format for the prompts I could use! I just had to map buttons and keys to their index in the sprite sheet.
shinmera.com/docs/promptf...
Making sure you're not a bot!
shinmera.com
November 15, 2025 at 10:14 PM
♥ Awww thank you!!
November 14, 2025 at 5:38 PM
I revised all the levels again. I think after a few play tests, I'll be able to decide whether to lock them in for release!
November 9, 2025 at 2:58 AM
Music in video:
reyadreamer.bandcamp.com/track/nebula...

(I'm exploring utopian scholastic tracks - it fits the style I'm going for!)
Nebula of Understanding, by reyadreamer
track by reyadreamer
reyadreamer.bandcamp.com
November 2, 2025 at 6:03 AM
Even though you have a partner that doubles your attack frequency, seasoning no longer goes to one person. That means you don't typically get as high damage as you would otherwise - so having a second person attack with you makes up for the loss in extra damage you could do otherwise in singleplayer
October 26, 2025 at 12:36 AM
Before play testing, I expected the game to feel too easy in coop, because you had a second friend killing all the bad guys, but it actually was still pretty satisfying...
October 26, 2025 at 12:36 AM
All the enemies have been updated to attack both player one AND player two. The shooters pick their target based on which player is closest.
October 26, 2025 at 12:36 AM
Corpses are pushable now because I think it's funny to sink them into the ocean 😄
October 26, 2025 at 12:36 AM
That’s an awesome transition!
October 18, 2025 at 12:14 AM