Ludwig Squirrel 🍂
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ludwigsquirrel.bsky.social
Ludwig Squirrel 🍂
@ludwigsquirrel.bsky.social
My hooman name is Kevin. I’m a c# programmer! I use he/him pronouns. I like being a bi squirrel on the internet. You can help fund my projects via https://ko-fi.com/ludwigsquirrel
Pinned
phischermen.itch.io/ludwig-demo

I’m releasing a demo for all you all attending #AFC to play! Please let me know what you think! Likes and reposts appreciated :3 #gamedev #indiegame #monogame
LUDWIG! (Demo) by Phischermen
A top-down, action game where you play as pan-slinging red squirrel!
phischermen.itch.io
Reposted by Ludwig Squirrel 🍂
After weeks of teasing, I'm very excited to officially show you all:
Gameplay of Calico Wilder!

I've been working with @waveparadigm.com, @littlenorwegians.bsky.social, and some friends to build the first of Calico's adventures, and I'm super thrilled with how it's coming along!
#indiegame #gamedev
November 5, 2025 at 12:35 AM
Reposted by Ludwig Squirrel 🍂
Isolated sprite loops made for the TUNIC old house animation!

#pixelart #TUNIC @finjico.bsky.social
#aseprite #dotpict #ドット絵
October 17, 2025 at 5:17 PM
This #screenshotsaturday I added shallow water, because I thought the water looked kinda refreshing and I wanted to give the player the opportunity to wade and splash around in it!
#monogame #indiedev
November 9, 2025 at 2:58 AM
Reposted by Ludwig Squirrel 🍂
Hello! Allumeria is a mash up of sandbox action RPG games like Terraria, mixed with the 3d world of Minecraft. Packed with HUNDREDS of items, advanced building tools, multiplayer and workshop support. Play the playtest now! store.steampowered.com/app/3516590/... #PitchYaGame #indiegame #gamedev
November 7, 2025 at 12:17 PM
He is adorable and I love him!
The Firefox brand is getting a refresh and you get the first look. Say hello to Kit who is new mascot. www.firefox.com/en-US/kit/
November 7, 2025 at 4:52 PM
I worked a little bit on sounds for reading signs :)
November 3, 2025 at 2:25 AM
Reposted by Ludwig Squirrel 🍂
No animations just IK and code for dynamically posing the driver. Still a lot more to do but I’m happy with the progress.
October 30, 2025 at 2:40 PM
My recent goal has been to make sprites for every entity in the game, and I'm REALLY close now! For this #screenshotsaturday I want to show the new door that actually swings open, as well as the campfire! It feels so satisfying to go through the whole game and not see a placeholder cube 😀 #monogame
November 2, 2025 at 6:03 AM
Reposted by Ludwig Squirrel 🍂
Developer talk from upcoming game Project Shadowglass.

www.youtube.com/watch?v=v9FM...

#gamedev #projectshadowglass #gaming
Project Shadowglass hits 100K Wishlists! (New Graphics Demo + Q&A)
YouTube video by Starhelm Studios
www.youtube.com
October 26, 2025 at 7:04 PM
Fun fact: this game was one of my inspirations for Ludwig!
No, you can't walk in Kid Mystic: Enchanted Edition (2025).

❌ Stick sensitiviy on walking.
❌ Button pressing to run/walk.

#kidmystic #indiegame
October 26, 2025 at 12:43 AM
Idk, could this count as a power walk? 😄
No, you can't walk in Chronicles of the Wolf (2025).

❌ Stick sensitiviy on walking.
❌ Button pressing to run/walk.

💖 But really great metroidvania!

#ChroniclesOfTheWolf #indiegame #metroidvania
October 26, 2025 at 12:41 AM
Progress has been made on the coop mode of my game! The camera now focuses on both players at once. Players can be revived at checkpoints, which would have been showcased had I not been bad at my own game lol
#screenshotsaturday #monogame #indiedev #furry
October 26, 2025 at 12:36 AM
It was hard to keep it together when the churches rang their bells for us 🥲 #riverside #nokings
October 19, 2025 at 5:44 AM
A bracelet I got from a kind lady at #NoKings
October 19, 2025 at 5:42 AM
Reposted by Ludwig Squirrel 🍂
Hopefully the last transition clip for a while. Got transitions from Title Screen to Game and vice versa, and then also added transition to Game Exit.

#gamedev #pixelart #monogame
October 7, 2025 at 4:56 AM
Reposted by Ludwig Squirrel 🍂
I recently pushed a CI change so it builds all the Samples (every Monday) so that people can play with the samples before looking at the code - github.com/CartBlanche/...
I've not tested every single download yet.
Unzip then run "dotnet [SampleName].dll" and that should be enough to see it running.
Workflow runs · CartBlanche/MonoGame-Samples
All the Samples that work with MonoGame. Contribute to CartBlanche/MonoGame-Samples development by creating an account on GitHub.
github.com
October 15, 2025 at 4:50 PM
Reposted by Ludwig Squirrel 🍂
A Gloose-kin
October 12, 2025 at 5:55 PM
Reposted by Ludwig Squirrel 🍂
The very first thing I made for this game was the player's roommate. "Ratthew the rat that knows how to use the internet". He's an important part of game as he will act as your guide.
#indiedev #gamedev #indiegame #pixelart #gaming #videogames #halloweengames #screenshotsaturday
October 11, 2025 at 8:02 PM
I did quite a bit of refactoring to make it possible to have two players at once. I'm controlling Dee the skunk with my keyboard and I'm controlling Ludwig with my gamepad! #screenshotsaturday #monogame #coop
October 11, 2025 at 7:19 PM
I’m a pretty butterfly this #fursuitfriday !
#furry #fursuit

🧵🐺 : @pawfoot.bsky.social
October 10, 2025 at 2:55 PM
I just added local coop to the game! I want to show it off right now, but then I'd miss my movie time lol

But I feel quite good! Why isn't there someone here to test this with right now!! 😭
October 6, 2025 at 2:15 AM
Reposted by Ludwig Squirrel 🍂
*sweep sweep*

ah I see youve noticed her sweeping leaves off the soft earth
September 26, 2025 at 8:37 PM
Reposted by Ludwig Squirrel 🍂
Introducing my Daggerheart character, Kismet! A rebuilt shrine guardian to a god known by nobody.

#furryart #furry
September 27, 2025 at 2:45 AM
I added save files and a level select screen! I also implemented more sprites. #monogame #screenshotsaturday
September 28, 2025 at 1:38 AM
Reposted by Ludwig Squirrel 🍂
Friends keep friends warm, especially during fall! Older art for @caudlewag.bsky.social and I, by @tacorat.com
September 24, 2025 at 9:33 PM