Ludwig Squirrel 🍂
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ludwigsquirrel.bsky.social
Ludwig Squirrel 🍂
@ludwigsquirrel.bsky.social
My hooman name is Kevin. I’m a c# programmer! I use he/him pronouns. I like being a bi squirrel on the internet. You can help fund my projects via https://ko-fi.com/ludwigsquirrel
This #screenshotsaturday I added shallow water, because I thought the water looked kinda refreshing and I wanted to give the player the opportunity to wade and splash around in it!
#monogame #indiedev
November 9, 2025 at 2:58 AM
I worked a little bit on sounds for reading signs :)
November 3, 2025 at 2:25 AM
My recent goal has been to make sprites for every entity in the game, and I'm REALLY close now! For this #screenshotsaturday I want to show the new door that actually swings open, as well as the campfire! It feels so satisfying to go through the whole game and not see a placeholder cube 😀 #monogame
November 2, 2025 at 6:03 AM
Progress has been made on the coop mode of my game! The camera now focuses on both players at once. Players can be revived at checkpoints, which would have been showcased had I not been bad at my own game lol
#screenshotsaturday #monogame #indiedev #furry
October 26, 2025 at 12:36 AM
It was hard to keep it together when the churches rang their bells for us 🥲 #riverside #nokings
October 19, 2025 at 5:44 AM
A bracelet I got from a kind lady at #NoKings
October 19, 2025 at 5:42 AM
I did quite a bit of refactoring to make it possible to have two players at once. I'm controlling Dee the skunk with my keyboard and I'm controlling Ludwig with my gamepad! #screenshotsaturday #monogame #coop
October 11, 2025 at 7:19 PM
I’m a pretty butterfly this #fursuitfriday !
#furry #fursuit

🧵🐺 : @pawfoot.bsky.social
October 10, 2025 at 2:55 PM
I added save files and a level select screen! I also implemented more sprites. #monogame #screenshotsaturday
September 28, 2025 at 1:38 AM
Look it’s me! #afc #screenshotsaturday
September 20, 2025 at 5:24 PM
Here's an example of the code I wrote to render the main menu you saw in the video! I find it much easier to manage and update this versus the previous system.
September 14, 2025 at 4:37 AM
This #screenshotsaturday I've been working on the options menu! You may also notice the particle effects and the new enemy sprite! 🐀🔫
September 14, 2025 at 4:37 AM
For example, during testing I found the sound of the cast iron hitting objects to be too annoying! So I lower the volume of the sound if it plays within a second of the last one. Who could have predicted that hearing a banging pan over and over could get tiresome 😂
September 7, 2025 at 12:49 AM
I can't believe how different my game can look in just one week! The og tilset was starting to make eyes bleed so I spent a little time going back to fix it! I added a some sprites to the signs to help guide the player, as well as deliver jokes.
#monogame #screenshotsaturday
September 7, 2025 at 12:49 AM
Text is now translatable! I'm working on migrating all the hard-coded strings into an en.json file. At some point down the road, I'll find someone to do translations!
August 31, 2025 at 6:29 AM
You might have also noticed that some prompts stay on screen until you perform an action! That's done by passing along a predicate (a function that returns a boolean) along with the prompt. The predicate function is ran every frame until it returns true, which dismisses the prompt.
August 31, 2025 at 6:29 AM
Just in time for #screenshotsaturday! I implemented some sound and some (placeholder) music! I also added some sign posts that the player can read if they touch them and press E. There is also a skunk now :3
#indie #gamedev #furry #monogame
August 31, 2025 at 6:29 AM
I do something kind of unique for the pet animation - I fluctuate the frame rate over time with a sin wave so that it speeds up and slows down. I found this technique made Ludwig feel more organic. I reuse the attack animation for when you stop petting to make it look like he's fussing at you 😄
August 17, 2025 at 12:13 AM
I get feedback from my friends about the game being too hard sometimes. Clearly the correct response to this is to add the ability to pet Ludwig to soothe him during the difficult levels (and to spawn bonus hearts)!

#indiegame #screenshotsaturday #monogame
August 17, 2025 at 12:13 AM
I got to suit with some peeps from RivFURside! So much fun taking pictures and frolicking through downtown! #fursuitfriday #fursuit #furry
August 8, 2025 at 3:19 PM
Here's a funny glitch ... or rather feature! If I go to the level editor screen and then back to the main screen, the zoom is not reset, giving me a unique perspective of the level in action!

Btw you can totally control Ludwig in the menu and just play the game lol
August 2, 2025 at 12:33 AM
#screenshotsaturday on a Friday? Why not! I added a main menu screen! It loads a random level and pans the camera to the goal. I've always wanted to make something like this for one of my games!

#monogame
August 2, 2025 at 12:33 AM
Yesterday, me and my friend crashed the run group photo with our fursuits lol It was really fun :) #riverside #frontrunners #fursuitfriday
August 2, 2025 at 12:19 AM
I added a jump bar to track jumps, as well as some sprites for the jump pickup and key!

I know it's a little programmer artish, but I kinda like it :)
#screenshotsaturday #monogame
July 27, 2025 at 4:21 AM
July 25, 2025 at 3:29 PM