Radai
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lordradai.bsky.social
Radai
@lordradai.bsky.social
Reverse engineer, computer science student. Author of DS2 modding tools, such as DebugManager and DS2AnimToolset.

I enjoy music, physics and video games in general too.

If you enjoy my work, please consider supporting me on Ko-fi:
https://ko-fi.com
No no, in ds2 it’s fine. Actually I’m just figuring out that there are still some janky things in my viewer but it’s only noticeable for upside down rotation in the player model
October 31, 2025 at 8:21 PM
It’s a mesh skinning issue, not an animation issue
October 31, 2025 at 8:00 PM
Yeah of course, but I’ve never seen these used
October 30, 2025 at 10:44 PM
It took me a while to understand what some of these pits were, not gonna lie
October 17, 2025 at 2:49 PM
Alright, this one's for you then :)
October 17, 2025 at 2:37 PM
That sounds like fun. Tomorrow I will do it. If it comes out too hard I will also tell what the colors mean
October 16, 2025 at 11:18 PM
WHAT?! IS THIS FOR REAL???
October 2, 2025 at 8:25 PM
No, it’s identical. As far as I can tell at least.
October 2, 2025 at 9:42 AM
No, it’s not a debug build. It’s stripped of debug features like the scholar release version. The main thing here is it being able to load engine settings with the launch argument —DLsysprop and it not having Arxan
September 26, 2025 at 12:51 PM