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On the left, old version with incorrect mesh transforms.
On the right, new version that works properly.
On the left, old version with incorrect mesh transforms.
On the right, new version that works properly.
By hooking up only three methods.
If this works the next major version of debug manager will allow for very cool things.
By hooking up only three methods.
If this works the next major version of debug manager will allow for very cool things.
(I'm gonna go hard on you :D)
(I'm gonna go hard on you :D)
This is a threat.
This is a new DS2 experience with new visuals, items, weapons, armor, enemy and item location and many more changes. Tell your friends and family.
I hope you all enjoy it.
This is a threat.
There are two types of poison spitting statues. They have different IDs and different collisions, but they both do the same thing.
There are two types of poison spitting statues. They have different IDs and different collisions, but they both do the same thing.
#DarkSouls2
#DarkSouls2
www.youtube.com/watch?v=8Ho1...
www.youtube.com/watch?v=8Ho1...
This release is dated March 8th 2014, which is one week before the PS3 title release and one month and a half before the PC.
It does not have arxan, and can load engine config files.
This release is dated March 8th 2014, which is one week before the PS3 title release and one month and a half before the PC.
It does not have arxan, and can load engine config files.
Right now, debug drawing gets antialiasing (which makes it look smoother) but not all the other post processing effects such as bloom, depth of field and motion blur.
I believe I found the spot where the devs originally placed it.
Right now, debug drawing gets antialiasing (which makes it look smoother) but not all the other post processing effects such as bloom, depth of field and motion blur.
I believe I found the spot where the devs originally placed it.
(EventKeyGuide display + info)
(EventKeyGuide display + info)