Radai
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lordradai.bsky.social
Radai
@lordradai.bsky.social
Reverse engineer, computer science student. Author of DS2 modding tools, such as DebugManager and DS2AnimToolset.

I enjoy music, physics and video games in general too.

If you enjoy my work, please consider supporting me on Ko-fi:
https://ko-fi.com
Pinned
I've opened a ko-fi page for those who want to support my work. I will keep providing free updates, nothing I do for Dark Souls II is ever going to be locked behind a paywall. It's just for those who want to support me :3

ko-fi.com/radai
ko.fi
ko.fi
I finally fucking managed to fix a problem that's been bugging me for more than a year, I finally understand how the fucking flver gets its transforms applied from an animation in DS2.
On the left, old version with incorrect mesh transforms.
On the right, new version that works properly.
October 31, 2025 at 3:24 PM
Drangleic soldiers sure have interesting animations. Are these used in game? I can't recall ever seeing these...
October 30, 2025 at 10:05 PM
For anybody using my Morpheme4 repo, update immediately. I found out that the morpheme lib does not work with optimizations turned on, so I changed the Release config to have optimizations disabled. Expect incorrect results if using optimizations.
October 28, 2025 at 10:06 PM
I think I just figured out how to replace the whole game morpheme lib implementation with my own.

By hooking up only three methods.

If this works the next major version of debug manager will allow for very cool things.
October 28, 2025 at 2:44 PM
Me in the process of checking out custom weapons hitbox in @moonlightruin.bsky.social Firelink mod

(I'm gonna go hard on you :D)
October 19, 2025 at 9:41 PM
It’s looking good so far. What are you waiting for? Play it.

This is a threat.
Dark Souls 2 Firelink Edition is finally out!
This is a new DS2 experience with new visuals, items, weapons, armor, enemy and item location and many more changes. Tell your friends and family.

I hope you all enjoy it.
Firelink Edition
New enemy placement, item location, armor sets, weapons, decorations...A new experience and look for Dark Souls Ⅱ!
www.nexusmods.com
October 17, 2025 at 8:41 PM
Guess the map.
October 17, 2025 at 2:21 PM
Dark Souls 2 mentally illness test: this is Forest of Fallen Giant, name which part of the map is which by only looking at the navigation mesh. If you can do it, I will come with you to the psychologist (I need it too)
October 16, 2025 at 10:59 PM
Very fun and useless fact:
There are two types of poison spitting statues. They have different IDs and different collisions, but they both do the same thing.
October 1, 2025 at 8:42 PM
Reposted by Radai
Progress on my DS2 mod is looking pretty good, don't want to think about dates, but hopefully by October it should be ready.

#DarkSouls2
September 29, 2025 at 10:29 PM
Manged to load both debug fonts from the JP NT
September 30, 2025 at 1:59 PM
The DS2 JP NT build has the debug font in it. I just endian swapped it and ported it over to Scholar
September 29, 2025 at 5:19 PM
Dark Souls 2 with GeDoSaTo truly was something else. I miss the old days
September 29, 2025 at 1:31 PM
I have uploaded a gameplay footage of the early PC build of DS2 on YouTube. Here it is, in case you're curious to see it.
www.youtube.com/watch?v=8Ho1...
Dark Souls II PC Pre Release Gameplay Footage March 8th 2014
YouTube video by Radai
www.youtube.com
September 27, 2025 at 9:52 PM
Yesterday SteamDB exposed an early release version of PC Dark Souls 2, internally called Stable_10_0_FRPG2_Title.
This release is dated March 8th 2014, which is one week before the PS3 title release and one month and a half before the PC.
It does not have arxan, and can load engine config files.
September 26, 2025 at 12:47 PM
And another piece of my soul goes away after playing Life is Strange. Highly recommend anybody who hasn’t played it to do so, one of the best games I’ve ever seen.
September 17, 2025 at 7:37 AM
..I really want to know what kind of fucking filepath these are supposed to be lol.
September 11, 2025 at 10:38 PM
Chicken wing spin. Brrrrrrr.
September 7, 2025 at 4:15 PM
Bones! This is interesting cause the function to draw them is left over in the game. I just called it.
September 7, 2025 at 2:41 PM
These Character debug options should have been there since the beginning, but better late than never I guess
September 6, 2025 at 9:50 AM
Yey :D
August 28, 2025 at 3:25 PM
In the IGN debug footage for DS2 there was a clip of CPU and GPU budget being displayed as an overlay. I wanted to reimplement that. Here's the progress so far:
August 27, 2025 at 4:25 PM
I finally figured out the right spot to place debug draw code.
Right now, debug drawing gets antialiasing (which makes it look smoother) but not all the other post processing effects such as bloom, depth of field and motion blur.

I believe I found the spot where the devs originally placed it.
August 25, 2025 at 5:20 PM
Another fine addition to my collection.

(EventKeyGuide display + info)
August 22, 2025 at 6:26 PM
Event key guides!
August 22, 2025 at 5:28 PM