The idea of a built-in, basic file manager is that it will remember what working / in-game directory was open for each project.
No hunting.
The idea of a built-in, basic file manager is that it will remember what working / in-game directory was open for each project.
No hunting.
They are, specifically, for 3D models... quick ways to tell if you have something created (C), UV mapped (uv), textured (tx), or rigged (rg).
Useful for props, where you have a LOT... and need an "at glance" view of where you are.
They are, specifically, for 3D models... quick ways to tell if you have something created (C), UV mapped (uv), textured (tx), or rigged (rg).
Useful for props, where you have a LOT... and need an "at glance" view of where you are.
#gamedev
#gamedev
I'll be posting it up as a freebie tool when its done.
#gamedev
I'll be posting it up as a freebie tool when its done.
#gamedev
Here's an early layout/design for the prototype.
Here's an early layout/design for the prototype.
#screenshotsaturday #gamedev
#screenshotsaturday #gamedev
#gamedev #animation
#gamedev #animation
#gamedev #gamedevelopment
#gamedev #gamedevelopment
I can never have a normal cat.
I can never have a normal cat.
Health and safety be like o_o
Health and safety be like o_o