Savaged Regime
lazygecko.bsky.social
Savaged Regime
@lazygecko.bsky.social
They really cleaned up those renders compared to the uber-dithered Sonic 3 one which i never liked.
November 10, 2025 at 1:30 PM
I never managed to figure out how to get it working. Played the GoG version a couple of years ago but can't remember if it actually shipped with the editor. I did manage to find a giant archive of player-created buildings somewhere.
November 8, 2025 at 3:06 PM
Instead Sonic Genesis was greenlit for GBA around that time. Go figure.
November 7, 2025 at 2:28 PM
There's lots of stories of people developing impressive 3D tech for the GBA but being unable to find any publishers to fund them cause they were only interested in mass producing the cheapest possible shovelware slop for children.
November 7, 2025 at 11:41 AM
Complementary viewing
www.youtube.com/watch?v=fgG-...
Why Drexciya took Detroit electro underwater | Resident Advisor
YouTube video by Resident Advisor
www.youtube.com
November 4, 2025 at 12:55 PM
I hope the software mode is also covered cause I find that aesthetic really interesting. They put a lot of effort into rendering stuff that usually required 3D acceleration at that point.
November 3, 2025 at 10:44 AM
In the original recording upload I saw on YouTube, I think the music was slightly sped up from its original playback rate and I actually mistook the vocals for Jon Anderson from Yes cause the slightly higher pitch made it sound closer to his range.
October 26, 2025 at 1:55 AM
What I think happened is that once the entire production pipeline became digital, mastering engineers were afraid of losing their jobs once everyone else figured out that digitial signal transfers are 1:1 thus mastering is not really needed, so their marketing pivoted to arbitrary FX processing.
October 21, 2025 at 1:26 PM
Don't forget also removing a shade of blue from the palette just so you can add green eyes.
October 16, 2025 at 11:40 AM
Per-channel waveform visualizers needs to be more normalized outside of the chiptune/tracker scenes. A lot more interesting looking at the individual elements.
October 12, 2025 at 6:59 PM
I thought we had grown past that frustrating 2000s era when retro gaming discourse was entirely overrepresented by arrogantly myopic American viewpoints setting the narrative, but every now and then it still rears its ugly head.
October 3, 2025 at 8:05 PM
I swear it broke the brains of those who grew up during that era. I think younger folks who grew up seeing stuff like Terraria as just normal games rather than described as a "quaint retro throwback" with some kind of stigma attached have a less biased outlook without that baggage attached to them.
October 3, 2025 at 10:45 AM
I think this was also a symptom of anything not following the latest new graphics or genre trends being dismissed as outmoded in the western gaming press. The medium was developing at such a rapid pace in those decades, it fostered rather annoying narratives. Just look at that infamous SotN blurb.
October 3, 2025 at 10:45 AM
Found this old video of him messing around with and musing over synthesizers which was delightful to watch
www.youtube.com/watch?v=FI-4...
Oscar Peterson Synth
YouTube video by Rodolfo Cortes R.
www.youtube.com
September 26, 2025 at 6:18 PM