Kyle DeCouteau
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kyle-decouteau.bsky.social
Kyle DeCouteau
@kyle-decouteau.bsky.social
3d artist.
Currently looking for work

I like birds, music and pizza
I do a lot of monster sculpting and scifi hard surface models

https://tornd7.artstation.com/
A model I made for a friend. you can see the 3d view on my ArtStation.

www.artstation.com/artwork/K3yvGy
The Snailer, Kyle DeCouteau
The Snailer. A gift for a friend its a snail sailor.
www.artstation.com
December 27, 2024 at 3:44 PM
Got him rigged up but the rig could be improved especially the face.
December 16, 2024 at 10:11 PM
He's got clothes now. I had some problems with the subsurface scatter maps and the mud it'd work best with material layering but my renderer cant do that.
December 15, 2024 at 12:19 AM
Goblin I made practicing textures and renders.
December 13, 2024 at 11:43 PM
I put a face on the skull to check the bone facial structure. I think it kinda looks like Sigourney Weaver.
December 8, 2024 at 9:04 PM
#AI is sometimes useful as a creative aid. I.e referances, thumbnailing and texture referance. But when you use A.I as a final product you prove to yourself that you don't believe in your own potential. That you can't learn and create on your own, or your just lazy.
December 8, 2024 at 12:54 PM
Starting the high poly sculpt on the skeleton. I have the most fun Sculpting the secondary forms and establishing the light and shadows in the Sculpts surface.

What's your favorite step in 3D modeling?
December 7, 2024 at 5:21 PM
A previous muscle study I did. with a comparison to the new skeleton
December 6, 2024 at 4:42 PM
Making a skeleton as a game asset, with a focus on anatomy and optimization (it's around 26k tris now). accurate vertebrae take up a lot for tri count.
December 6, 2024 at 12:05 AM
Here's a 2D landscape I did, which is pretty rare for me but I still had fun with this one. Inspired by Dark souls and Caspar David Friedrich. Done in Clip Studio Paint pro
November 30, 2024 at 6:42 PM
I don't do 2D as much as I used to I sort of switched to 3D over time but I still do a little bit. here's some characters I started for a pixel game Idea
November 30, 2024 at 6:27 PM
A sci-fi pistol I made with Hardops I like to focus on modularity when I design hard surface stuff. I think it gives it a more realistic or personal feel to the model.

www.artstation.com/artwork/zPqz4Q
Sci-Fi Machine Pistol WIP (Pre-Render screenshots), Kyle DeCouteau
sci-fi hard surface pistol with several attachments, Suppressor, flashlight, foregrip and foldable stock, and holosight
www.artstation.com
November 30, 2024 at 6:10 PM
I do enjoy anime and manga I just don't do many pieces in the genre, it's not my main cup of tea.

www.artstation.com/artwork/5vmq1A
November 30, 2024 at 5:24 PM
Here's a finished piece I made while learning Hardops in Blender. I'm pretty new to Social media in general so for now im just winging it and posting whatever comes to mind

www.artstation.com/artwork/BXQA9m
Sci-fi SMG , Kyle DeCouteau
www.artstation.com
November 30, 2024 at 5:10 PM
As a 3d artist I start a lot of sculpts or models I think are great ideas but never take all the way to finished. some times it feels like I need someone else's cause to validate the worth of a piece. Like I cant finish something just for my self.
November 30, 2024 at 5:06 PM
One of the most finished things I've done recently. It's a rat cowboy mini figure, I even got to print it, I learned a lot about designing for printing from my mistakes here.

www.artstation.com/artwork/YBXVrV
November 30, 2024 at 5:02 PM
Some Godzilla inspired sculpts I did a while ago
November 30, 2024 at 4:53 PM
Working on a full body hard surface character
I plan on learning more about material nodes in blender as well as animation for some of the mechanical parts

www.artstation.com/artwork/0lzDB4
Scifi Helmet W.I.P, Kyle DeCouteau
www.artstation.com
November 23, 2024 at 10:20 PM