ex Sains Row 3 Remaster, Enshrouded, Six Days in Fallujah
RTX pathtracing white furnace test of sponza, there some clunky artifacts with selfshadowing and non-temporal accumulatable mode bluesky can't handle well, so quickly hacked in accumulation buffer. Pretty happy with initial result, however to-do list keep growing😉|
#rtx #dx12
docs.google.com/document/d/1...
docs.google.com/document/d/1...
A path tracing-compatible formulation for general-purpose wave transport.
See how light transport, under rigorous Wigner optics, can be done practically for optical, long-wavelength (RADAR/cellular), and acoustics applications.
ssteinberg.xyz/2023/03/27/r...
A path tracing-compatible formulation for general-purpose wave transport.
See how light transport, under rigorous Wigner optics, can be done practically for optical, long-wavelength (RADAR/cellular), and acoustics applications.
ssteinberg.xyz/2023/03/27/r...
Adding indirect draw for GPU driver pipeline in my engine and I *love* how this structures and organizes my data even more. At some point it just *clicks* for all passes.
Forward/RTX path tracing/Shadows. Everything start working in unison.
Adding indirect draw for GPU driver pipeline in my engine and I *love* how this structures and organizes my data even more. At some point it just *clicks* for all passes.
Forward/RTX path tracing/Shadows. Everything start working in unison.