Nikita Krupitskas
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krupitskas.bsky.social
Nikita Krupitskas
@krupitskas.bsky.social
accelerating rendering

ex Sains Row 3 Remaster, Enshrouded, Six Days in Fallujah
Implemented a quick volumetric fog technique in my playground project, this is screen-space raymarching (not froxel-based). Could extend it with depth peeling for transparency, 3D noise textures for variety, and render at half/quarter res with bilateral upscaling + dithering for optimization.
February 13, 2025 at 2:57 PM
Alright, here it goes!
RTX pathtracing white furnace test of sponza, there some clunky artifacts with selfshadowing and non-temporal accumulatable mode bluesky can't handle well, so quickly hacked in accumulation buffer. Pretty happy with initial result, however to-do list keep growing😉|

#rtx #dx12
November 24, 2024 at 8:24 PM
Finally! I can sample material information in my RTX pathtracer mode (red background). Visually both outputs albedo for comparation (RTX without mips and alpha cutoff). Took me quite a lof of heavylifting with indirect techniques. Highly recommend @mjp123.bsky.social Chapter 17 of Raytracing Gems 2
November 24, 2024 at 3:48 PM