Kroacthu
kroacthu.bsky.social
Kroacthu
@kroacthu.bsky.social
I don't really have much of a social media presence
https://github.com/kroacthu
The walls were just a plasma texture that changed the value of the base blue colour. So that there is a bit of a cloudy look to it.

Some other details in the scene use this kind of stuff for texturing. It works well enough to make some materials interesting. This stuff works in Blender nodes too
August 27, 2025 at 11:41 AM
The floor boards were made by using an overlay layer and generating a checker-texture in GIMP and just extending + scaling them to a degree that looked good enough. The texture on its own would look flat so the overlay was copied and given a Gaussian blur in order to add highlights.
August 27, 2025 at 11:33 AM