works ok for stills but becomes increasingly "too much" for longer gameplay sessions
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#gamedev #indiedev
works ok for stills but becomes increasingly "too much" for longer gameplay sessions
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#gamedev #indiedev
#indiegame #gamedev
#indiegame #gamedev
#gamedev #indiedev
#gamedev #indiedev
#indiedev #gamedev
#indiedev #gamedev
- we've put together a slightly more complicated level, including new obstacles: heights and water
- under the hood: dice spells scale now with dots on each side
- next up: bouncy walls for damage/XP multiplier combos
#indiedev #gamedev
still a long way to go, but might be worth a look if you're into a roguelite dice game with a twist.
#indie #gamedev
store.steampowered.com/app/3952370/...
still a long way to go, but might be worth a look if you're into a roguelite dice game with a twist.
#indie #gamedev
store.steampowered.com/app/3952370/...
#unrealengine #gamedev
#unrealengine #gamedev
#escapefromtarkov
#escapefromtarkov
renaming a core component is like playing Jenga.
So don't be like me and save all open files beforehand 🥲
renaming a core component is like playing Jenga.
So don't be like me and save all open files beforehand 🥲
#escapefromtarkov
#escapefromtarkov
Suggestion: maybe one could have a brief countdown after a match has been found, and before one gets "thrown out" of stash/flea/whatever. Just so one could finish/gracefully exit the current interaction.
Suggestion: maybe one could have a brief countdown after a match has been found, and before one gets "thrown out" of stash/flea/whatever. Just so one could finish/gracefully exit the current interaction.