kraynd
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kraynd.bsky.social
kraynd
@kraynd.bsky.social
wannabe gamedev, ex-academic (Dr. in HCI/games research)
some cross hatching shading experiments (plus outlines) in #unrealengine .
works ok for stills but becomes increasingly "too much" for longer gameplay sessions

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#gamedev #indiedev
October 31, 2025 at 5:39 PM
spent a few days on tweaking the art style for my upcoming game, I feel it's way more clean and chill now—or what do u think?

#indiegame #gamedev
October 7, 2025 at 5:59 PM
tried building an 80ies-inspired post-processing today in @unrealengine.bsky.social , looks fun so far 🤓

#gamedev #indiedev
October 3, 2025 at 7:29 PM
spend the day working on (more or less) okayish cel shading in #UnrealEngine , looks promising.

#indiedev #gamedev
October 1, 2025 at 11:43 PM
where is dis perfermouse

#gamedev #cats
September 27, 2025 at 12:29 PM
PoV: you messed up the upscaler

#indiedev #gamedev
September 23, 2025 at 10:18 AM
🎲 Dice Diaries #2 – Scary Scribbling

- we've put together a slightly more complicated level, including new obstacles: heights and water
- under the hood: dice spells scale now with dots on each side
- next up: bouncy walls for damage/XP multiplier combos

#indiedev #gamedev
September 15, 2025 at 3:53 PM
when enemies have way more fun than you

#indiedev #gamedev #fails
September 10, 2025 at 11:22 AM
🎲 Dice Diaries #1 – Bowling and Bananas

+ more chaos when you finally hit something (good.)
+ enemies got dumber and decided to walk on lanes instead of using “cover-seeking AI” (good?)

Follow for weekly fails & updates.
#indiedev #gamedev
September 9, 2025 at 12:41 PM
PNG transparency: here's one of multiple ways to prevent those border pixel artefacts. In your AI export settings change the default AA method (Hinted) to Supersampling. Here's a comparison.
#unrealengine #gamedev
August 19, 2025 at 11:32 AM
high DPI was invented by #cat owners
April 7, 2025 at 10:43 PM
We've all been there 😏
#escapefromtarkov
March 13, 2025 at 4:49 PM
oops moments in #tarkov
January 11, 2025 at 4:57 PM
same with virtual shadow maps 😉 #gamedev
December 16, 2024 at 2:41 PM
Seems that bosses are now in each raid again, waiting to spice up your late-wipe adventures. Yes, also in PvE. #escapefromtarkov
December 14, 2024 at 11:50 PM
for gamers by gamers
December 11, 2024 at 10:57 AM
cat's wisdom of the day, #unrealengine edition:
renaming a core component is like playing Jenga.

So don't be like me and save all open files beforehand 🥲
December 3, 2024 at 1:04 PM
Don't forget: Scavs have their own laws of physics 📗
#escapefromtarkov
December 3, 2024 at 12:27 PM
Too much gear, not enough tasks/challenges? Don't worry, the local authorities are here to help you out! #Tarkov
November 29, 2024 at 8:50 PM
hi add.sat
#gamedev
November 28, 2024 at 10:36 PM
I know, Unreal, I know...
#gamedev
November 27, 2024 at 2:14 PM
Matchmaking experience in #tarkov has definitely improved by a lot with the new QoL features.

Suggestion: maybe one could have a brief countdown after a match has been found, and before one gets "thrown out" of stash/flea/whatever. Just so one could finish/gracefully exit the current interaction.
November 26, 2024 at 5:38 PM
when el cato says "no" to Sunday work 🥲
November 24, 2024 at 3:23 PM
2024 wasn't a "wow" year in gaming so far, imo. We had some incremental advances (Elden/Wukong/D4 vessel), some good remakes (FF, SH2), and some AA/A/indie surprises (helldivers2, palworld, balatro). Last unknown is #stalker2 (probably good but not revolutionary?) #thegameawards
November 19, 2024 at 12:27 AM
#Tarkov : If you ever wondered why some weapons on the flea have a yellow/brown background, here' the info.

Tip: if you want to be your own "enhancer," level your maintenance skill via low-durability Scav guns.
November 17, 2024 at 5:47 PM