Alex Kerr
kitarutc.bsky.social
Alex Kerr
@kitarutc.bsky.social
Tetris (TGM1-3 GM, NES Max-Out)・music games (IIDX CSEMP アナコン 八段, DDR Skill Atk 1267)・STG (ガレッガ 1000万)・racing (F-Zero 99 S20)・mahjong (MFC 黄龍 & JPML 初段)・pinball・coding (Scala, Python, 6502)
Reposted by Alex Kerr
how did i go so long not knowing we were literally teaching people to read wrong. i knew something wasn't right but jesus christ www.apmreports.org/episode/2019...
How a flawed idea is teaching millions of kids to be poor readers
For decades, schools have taught children the strategies of struggling readers, using a theory about reading that cognitive scientists have repeatedly debunked. And many teachers and parents don't kno...
www.apmreports.org
November 11, 2025 at 6:18 PM
Reposted by Alex Kerr
My phone has full optical character recognition of 47,000 photos. I can search individual words.

I cannot search three words in quotes.

Computers used to be powerful. That power meant something. It was power for making your life better in sovereignty to your own interests.

And now we have this.
November 14, 2025 at 12:48 AM
I learned on MFC and it didn't ruin me for other clients or OTB afaict :p
November 13, 2025 at 7:09 PM
that's a feature in some other clients as well, so they probably got that influence from elsewhere. I know Mahjong Fight Club works that way, for example (slight dim on tsumogiri, heavy dim copy on called discard)
November 13, 2025 at 7:08 PM
from what I know, it's a reference that calcified into a term. a chinese-speaking player posted in Discord that they learned the term "earth power" (prob not initially connecting that JP "地力" means the same as CN "底力"). some other users found the over-literal version amusing and started using it
November 13, 2025 at 10:27 AM
The Arcade Archives re-release just gives individual button mappings for each "pressure" level. Very similar trajectory as Street Fighter 1 -> 2, in that sense. :p
November 9, 2025 at 9:05 PM
Mmhm, I don't think any other game used this type of switch, so it's probably hard to find the OEM parts today. Some players homebrew their own two-stage switch setups, but designing the spacing and timing just right seems tricky (plus some of the custom setups are more cumbersome to mount).
November 9, 2025 at 9:01 PM
The Bravoman button mechanism is very different than Street Fighter 1, and fits in a standard 30mm button outline. It uses a two-stage switch and measures the time between readings as an approximation for force; the shorter the time interval, the harder/faster the player must have pressed it.
November 9, 2025 at 8:23 PM
yep, def agree that Seigi no Hero follows mechanically from Keisatsukan dodging and Warzaid/Wartran shielding. but if few players overseas were as familiar with the other Konami lightgun games, it makes sense why they'd figure they may as well call it "3" :p
November 9, 2025 at 6:53 AM
fwiw, making "Lethal Enforcers 3" the localized title of Seigi no Hero may have been primarily for the brand recognition, similar to "Enforcers" being the working localized title for GunMania. though, there is a stage titled "Lethal Enforcers 3" in the JP version (cf: Resident Evil / Biohazard)
November 9, 2025 at 6:33 AM