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khonsuhq.bsky.social
Khonsu HQ
@khonsuhq.bsky.social
He/Him. Frenchie.
Indie Game Dev account of @mdelorme.bsky.social.
I develop my own small indie horror-puzzler called Khonsu Station.
I also post stuff on my devlog : https://khonsuhq.wordpress.com/
Promoter of free and open-source philosophy. Fuck GenAI.
Oouiiiiiii très hâte d'être là !
November 19, 2025 at 11:06 AM
With that, I'm going to have to change my profile picture to something else. Those placeholder cubes are no longer in the game. The end of an era.
September 1, 2025 at 7:07 AM
Reposted by Khonsu HQ
Vos réglementations de merde, vos métiers de merde, tout le monde vous déteste vous êtes pires que tout.
August 18, 2025 at 11:31 AM
Stay tuned ! 2025-2026 is going to be very interesting for me and the game :)
July 31, 2025 at 8:09 AM
I'm about to embark in a month-long holiday where I'll be working more on Khonsu Station. The program for august is :
- Working on the dialogues with my good friend @captainjim87.bsky.social
- Modelling the first NPCs
- Creating the first puzzles for chapter 2
- Updating the tutorials
- Bug solving
July 31, 2025 at 8:09 AM
Anyway ! One year later, we have a 3D game with puzzles coming about, characters, a story, a lore that I really like (although it still a draft). I made contact with friends and artists to help me (payed of course !!) and I'm happy to be getting closer to a first demo every day.
July 31, 2025 at 8:09 AM
That might sound strange (maybe not ?) but as a programmer, I find it easier to reason in 3D vertices/faces than with pixel art where each pixel matter, and color is a difficult thing to manage precisely. Especially for animated characters.
July 31, 2025 at 8:09 AM
Finally the pixel art aspect started sounding too difficult for me. Making tilesets is one thing, but making characters with personality and animating them sounded way more difficult in 2D/pixel art than in 3D for me.
July 31, 2025 at 8:09 AM