Senior Software Engineer by day, parent in the evening, Amateur Game Dev by night
Building my own game and blogging about the process after years of playing other amazing games and procrastinating
Every mistake helps me progress!
#godot #gamedev #indiedev
1. I started a new job, so I’ve been adjusting to my new routine
2. I wasn’t enjoying building Panic Spiral. This is my hobby, I want to enjoy it.
I’ve got another game in mind though, and I’m excited to start building it!
1. I started a new job, so I’ve been adjusting to my new routine
2. I wasn’t enjoying building Panic Spiral. This is my hobby, I want to enjoy it.
I’ve got another game in mind though, and I’m excited to start building it!
store.steampowered.com/app/3961130/...
#SalvageUnlimited #playtest #Steam #gamedev #indiedev #indiegame
store.steampowered.com/app/3961130/...
#SalvageUnlimited #playtest #Steam #gamedev #indiedev #indiegame
Drifter Dynasty is a strategy RPG that puts you in full control during every ally's turn.
🥊 Duke it out in brawler combat!
🎯 Nail the timing for quick draws!
📝Wishlist on Steam!
store.steampowered.com/app/3824630/
#godotengine #gamedev #indiegame
Drifter Dynasty is a strategy RPG that puts you in full control during every ally's turn.
🥊 Duke it out in brawler combat!
🎯 Nail the timing for quick draws!
📝Wishlist on Steam!
store.steampowered.com/app/3824630/
#godotengine #gamedev #indiegame
From playtest feedback, the player now has a warning before a system breaks down, so you might be able to reach the problem quickly and fix it before it gets worse.
#gamedev #indiedev
This will guarantee deterministic execution and defer mutations when executing bindings to guard against reentrancy issues.
#gamedev #indiedev #dotnet
Gamedev updates will resume in a couple of weeks!
Gamedev updates will resume in a couple of weeks!
The framework for systems is in. Based on feedback, I've added a breakdown phase, so the player has some warning before the system completely shuts down. Triggered by console commands for now, but working properly soon!
#godot #indiedev #gamedev
Wishlist today and be ready for launch!
store.steampowered.com/app/3961130/...
#gamedev #indiegame #steam #wishlist
Wishlist today and be ready for launch!
store.steampowered.com/app/3961130/...
#gamedev #indiegame #steam #wishlist
I decided to try Chickensoft's LogicBlocks for state management. And it makes it so straightforward and elegant.
#indiedev #gamedev
I've had great feedback from an indie dev discord - good core game loop, needs polish! So I'm porting it to Godot and will make a full version to release on Steam.
Comment if you want the playtest link.
#indiedev #gamedev #pixijs
Here we see an example round of Panic Spiral!
#gamedev #indiedev #pixijs
Today's devlog features a few short videos displaying how Panic Spiral looks today. I've also included some comments on what's happening, and the reasoning behind my design choices.
#gamedev #indiedev #pixijs
Today's devlog explains how I built a simple tile grid from scratch and takes a look at how I hope my initial map design will interact with the gameplay to make things interesting for the player.
#gamedev #indiedev #pixijs
Today's devlog is all about how I added my own collision logic that works for Panic Spiral's scale.
#gamedev #indiedev #pixijs
Collision logic doesn't come as standard in PixiJS. It's amazing what little things I've started to miss from Godot.
Here's a little tech demo!
#gamedev #indiedev #pixijs
One of those devs is now making games professionally and the studio’s first game has been announced. It’s a roguelike deckbuilder. Show it some love!
One of those devs is now making games professionally and the studio’s first game has been announced. It’s a roguelike deckbuilder. Show it some love!
There was inconsistent jumping around the screen rather than walking smoothly, and the animation often failed to change.
Pixi-React was the cause, so I had to do a major rewrite.
#gamedev #indiedev #pixijs
#gamedev #indiedev #pixelart #gamemaker #santria
#gamedev #indiedev #pixelart #gamemaker #santria
It's a technical one, but that's often the nature of things at the start of a project.
#gamedev #indiedev #pixijs
If any of my EU viewers agree, I urge you to sign the petition
Stop Killing Games
EU - eci.ec.europa.eu/045/public/#...
UK - petition.parliament.uk/petitions/70...
If any of my EU viewers agree, I urge you to sign the petition
Stop Killing Games
EU - eci.ec.europa.eu/045/public/#...
UK - petition.parliament.uk/petitions/70...
This devlog talks about my design goals and the tech stack.
#gamedev #indiedev #pixijs