Senior Software Engineer by day, parent in the evening, Amateur Game Dev by night
Building my own game and blogging about the process after years of playing other amazing games and procrastinating
From playtest feedback, the player now has a warning before a system breaks down, so you might be able to reach the problem quickly and fix it before it gets worse.
#gamedev #indiedev
The framework for systems is in. Based on feedback, I've added a breakdown phase, so the player has some warning before the system completely shuts down. Triggered by console commands for now, but working properly soon!
#godot #indiedev #gamedev
I've had great feedback from an indie dev discord - good core game loop, needs polish! So I'm porting it to Godot and will make a full version to release on Steam.
Comment if you want the playtest link.
#indiedev #gamedev #pixijs
Here we see an example round of Panic Spiral!
#gamedev #indiedev #pixijs
Collision logic doesn't come as standard in PixiJS. It's amazing what little things I've started to miss from Godot.
Here's a little tech demo!
#gamedev #indiedev #pixijs
Pixijs with react is proving an interesting challenge, both from a web dev and game dev perspective. I'll go into that more in my devblog on Monday.
#gamedev #indiedev #pixijs
Who knows, maybe I'll keep it in the game as a bit of fun!
#godot #gamedev #indiedev