kertar.bsky.social
@kertar.bsky.social
Reposted
This is a great thread @hillsguy.bsky.social, I'll add a bit more context here for anyone interested.

Yes there's no fancy sim - it just uses a water interaction buffer as a target for the particle system rendering, so we could use the power of particle system we already have.
Decided to check out how water is rendered in Counter-Strike 2.

Given how interactive water in CS2 is, I expected to see some cellular fluid simulation, but turns out they just use a low-resolution off-screen buffer with flat 2D decals used for various aspects of water. Reminds me of HL2 water :)
June 13, 2025 at 9:06 PM
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"You’re not putting your consciousness in the blockchain, young lady. Not under my roof!”...Me in 10 years.

"God you’re so data-purist, dad.”
May 30, 2025 at 7:19 PM
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Flappy Nerd.
Pitch: VR flightsim, but instead of controlling a plane, the player must flop their arms/controllers constantly to fly around. Title: "Boy, are my arms tired."
May 3, 2025 at 5:07 PM
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I have been having fun turning the Mario Brothers into a 1940s industrial film using Veo 2.
January 3, 2025 at 8:58 PM
The final Team Fortress 2 comic update is a real Christmass miracle.
December 23, 2024 at 5:11 PM