Keely (Chicken Scratch)
keely-brown.bsky.social
Keely (Chicken Scratch)
@keely-brown.bsky.social
Game Dev from Canada working on a chicken game:
https://store.steampowered.com/app/2267230/Chicken_Scratch/
Hey hey #PitchYaGame, I'm developing a multiplayer drawing party game where you work together drawing and guessing strange prompts with your friends.

Earn enough birdbucks or Mr. Talons will DISAPPROVE.

Wishlist here: store.steampowered.com/app/2267230/...

#gamedev #indiegames
November 7, 2025 at 1:36 PM
There are some moments in the game where sections of the drawing screen are undrawable. I wanted to add better feedback for the player for understanding that - so the cursor changes when you hover over a region that's undrawable.

#gamedev #indiegames
October 24, 2025 at 5:08 PM
In the flip drawing mode - the drawing that you have to copy gets flipped upside down. Players were having some trouble understanding it.

I added this little effect to help make that a bit clearer (rather than just showing the flipped image immediately).

#gamedev #indiegames
October 6, 2025 at 12:16 PM
BIRDBUCKS GO BRRRRRRRRRRRRRRRRRRRRRRR

#gamedev #indiegames
September 15, 2025 at 11:49 AM
behold - a MACHINE

#gamedev #indiegames
September 14, 2025 at 1:41 PM
New submit juice - look at it do the thing! Look at it! It's cool!

#gamedev #indiegames
August 31, 2025 at 2:02 PM
Been working on upgrading the scoring machine to have a bit more juice and feel more grounded.

Any input on anything in terms of how it works right now?

#gamedev #indiegames
August 30, 2025 at 1:44 PM
I think that one might be too distracting (even if I agree that it would be very funny :P)

The version of it that I ended up getting working has a pretty similar idea/feel (just less.. motion lol):
August 25, 2025 at 12:15 PM
Honestly, now that you say it, totally agree. How about now? Does this seem more clear that the player is running out of time?

#gamedev #indiegames
August 24, 2025 at 10:41 AM
People have been saying that it hasn't been clear when time is running out in Chicken Scratch. I've been working on this effect, but I'm worried it's a little too subtle. What do you think?

#gamedev #indiegames
August 23, 2025 at 12:23 PM
Animating the drawings in the presentation has been on my todo list for ages.

Super stoked with how this is turning out so far.

#gamedev #indiegames
August 22, 2025 at 2:27 PM
I've been working on a clearer way of communicating scoring in Chicken Scratch. The Calcutron shows an itemized list of sources of birdbucks & penalties before it prints the money you earned on an order.

#gamedev #indiegames
August 21, 2025 at 5:31 PM
All of the videos I've been posting are highlights like this from playtests. I'm planning to eventually try some other forms of content, but I mainly wanted to post similar content over the course of a week to see how small changes would affect how many views each short would get.
August 13, 2025 at 3:20 PM
Another another video from tests!
August 8, 2025 at 2:21 PM
Another video from tests.
August 8, 2025 at 2:21 PM
Workshopping a new case type called Body where you and another player draw a person with a quality for the head and a quality for the torso.

Might still need a bit of work in terms of how it works (maybe with a clearer guessing sheet) but I do think the drawings are fun.

#indiegames #gamedev
August 8, 2025 at 2:20 PM
Here's a pair of fun drawing chains from a recent playtest of Chicken Scratch.

How would you go about drawing Watering Shampoo? 🤔
I tried my best and failed 😔

#indiegames #gamedev
July 25, 2025 at 4:19 PM
Here's a cheeky drawing chain from last week's playtest.

#indiegames #gamedev
July 22, 2025 at 10:52 AM