Big CPU bottleneck happens if hundreds of NPCs have to determine their targets on the same game tick.
I solved this by creating a groupthink system. When an NPC (red) identifies a target, it broadcasts (yellow) to nearby NPCs
#ue5 #ai #gamedev #indiedev
Of course, yes.
Of course, yes.
This was a mixed media blender render, and photoshop painting and FX
#freelancer #spaceship #shipcalendar
This was a mixed media blender render, and photoshop painting and FX
#freelancer #spaceship #shipcalendar
Added a slight pushback to the tank on fire. And I used Niagara effects that came with the asset, paired alongside previous effects I created.
#ue5 #ai #indiegame #gamedev #indiedev
Added a slight pushback to the tank on fire. And I used Niagara effects that came with the asset, paired alongside previous effects I created.
#ue5 #ai #indiegame #gamedev #indiedev
The solution I came up with is to map the Mech's location to the ground, and have the AI path to that location
#ue5 #mech #indiegame #ai #screenshotsaturday #gamedev
The solution I came up with is to map the Mech's location to the ground, and have the AI path to that location
#ue5 #mech #indiegame #ai #screenshotsaturday #gamedev
Hosted at the Hairpin Arts Center in Logan Square by @indiecitygames.org
@actualnerds.bsky.social will be there to let people try out the System Purge Hollow Point demo (wishlist pls) and more
Feel free to stop by and say hi :)
Hosted at the Hairpin Arts Center in Logan Square by @indiecitygames.org
@actualnerds.bsky.social will be there to let people try out the System Purge Hollow Point demo (wishlist pls) and more
Feel free to stop by and say hi :)
@actualnerds.bsky.social will have a booth, where you can chat and try the demo for System Purge: Hollow Point
Also love to see it represented on the shirt by Modest Merch
#indiegame
@actualnerds.bsky.social will have a booth, where you can chat and try the demo for System Purge: Hollow Point
Also love to see it represented on the shirt by Modest Merch
#indiegame