- Looking for a 3d artist/animator
Community Discord: https://discord.gg/h56uhwYWjM
Engineer/Co-Founder of Actual Nerds (@actualnerds.bsky.social)
#ue5 #indiegame #screenshotsaturday
#ue5 #indiegame #screenshotsaturday
Fortnite solves this issue with a warning at the collision point. So, implemented a similar solution!
#ue5 #indiegame #gamedev
Fortnite solves this issue with a warning at the collision point. So, implemented a similar solution!
#ue5 #indiegame #gamedev
#ue5 #indiegame #gamedev
#ue5 #indiegame #gamedev
Added in auto adjust on aim when using ADS if a nearby object cuts off LOS from the crosshair due to the camera's offset. This avoids situations where the character incorrectly aims past something directly in their crosshairs
#ue5 #indiegame #gamedev
Added in auto adjust on aim when using ADS if a nearby object cuts off LOS from the crosshair due to the camera's offset. This avoids situations where the character incorrectly aims past something directly in their crosshairs
#ue5 #indiegame #gamedev
When the player starts to fire this way, I have the camera automatically move to the right to give better visibility. I think in the future, I may just have the camera always have this offset if the player has a weapon drawn
#ue5 #indiegame #gamedev
When the player starts to fire this way, I have the camera automatically move to the right to give better visibility. I think in the future, I may just have the camera always have this offset if the player has a weapon drawn
#ue5 #indiegame #gamedev
#ue5 #indiegame #screenshotsaturday
#ue5 #indiegame #screenshotsaturday
#ue5 #indiegame #gamedev
#ue5 #indiegame #gamedev
Got pistol-to-rifle weapon swapping working pretty smoothly. Had to make sure the animations blended into each other well. I might increase their swap speeds in the future
#ue5 #indiegame #gamedev
Got pistol-to-rifle weapon swapping working pretty smoothly. Had to make sure the animations blended into each other well. I might increase their swap speeds in the future
#ue5 #indiegame #gamedev
#ue5 #indiegame #gamedev
#ue5 #indiegame #gamedev
The player will be allowed to have two weapons equipped at a time. To support this I implemented a swap system to let the player switch weapons. The first case I handled is if the player has two pistols equipped
#ue5 #indiegame #gamedev
The player will be allowed to have two weapons equipped at a time. To support this I implemented a swap system to let the player switch weapons. The first case I handled is if the player has two pistols equipped
#ue5 #indiegame #gamedev
#ue5 #indiegame #gamedev
#ue5 #indiegame #gamedev
#ue5 #screenshotsaturday #indiedev
#ue5 #screenshotsaturday #indiedev
#ue5 #indiegame #gamedev
#ue5 #indiegame #gamedev
#ue5 #indiegame #gamedev
#ue5 #indiegame #gamedev
#ue5 #indiegame #gamedev
#ue5 #indiegame #gamedev
First I need to create an animation system that supports weapons. UE's motion matching seems like a good choice, so I migrated the sets used in the Lyra Sample Game. Next, I'll hook them up for character use
#ue5 #indiegame #gamedev
First I need to create an animation system that supports weapons. UE's motion matching seems like a good choice, so I migrated the sets used in the Lyra Sample Game. Next, I'll hook them up for character use
#ue5 #indiegame #gamedev
In the beginning the player meets their instructor, gets some lore dump, then performs a sync with their Mech to start the training exercise.
#ue5 #mech #indiegame #gamedev
In the beginning the player meets their instructor, gets some lore dump, then performs a sync with their Mech to start the training exercise.
#ue5 #mech #indiegame #gamedev
If there is room in the hangar, the player can desync their Mech to the closest available slot.
#ue5 #mech #screenshotsaturday #indiedev
If there is room in the hangar, the player can desync their Mech to the closest available slot.
#ue5 #mech #screenshotsaturday #indiedev
#ue5 #mech #indiegame #gamedev
#ue5 #mech #indiegame #gamedev
Finally designed the Mech assembly hangar!
This will be the spot where the player syncs, desyncs, and manages their Mechs. Still some touchups to be made.
#ue5 #mech #indiegame #gamedev
Finally designed the Mech assembly hangar!
This will be the spot where the player syncs, desyncs, and manages their Mechs. Still some touchups to be made.
#ue5 #mech #indiegame #gamedev
#ue5 #mech #indiegame #gamedev
#ue5 #mech #indiegame #gamedev
#ue5 #screenshotsaturday #indiegame #gamedev
#ue5 #screenshotsaturday #indiegame #gamedev
Had some fun pausing and resuming this combat scenario at various moments to get some cinematic passes
#ue5 #mech #indiegame #gamedev
Had some fun pausing and resuming this combat scenario at various moments to get some cinematic passes
#ue5 #mech #indiegame #gamedev
#ue5 #mech #indiegame #gamedev
#ue5 #mech #indiegame #gamedev