Big CPU bottleneck happens if hundreds of NPCs have to determine their targets on the same game tick.
I solved this by creating a groupthink system. When an NPC (red) identifies a target, it broadcasts (yellow) to nearby NPCs
#ue5 #ai #gamedev #indiedev
This was a mixed media blender render, and photoshop painting and FX
#freelancer #spaceship #shipcalendar
This was a mixed media blender render, and photoshop painting and FX
#freelancer #spaceship #shipcalendar