Templates are a bitch in c++, no question and STL is basically undebuggable, but still.
Templates are a bitch in c++, no question and STL is basically undebuggable, but still.
Haven't we all learned ANYTHING from Twitter??
<removes tongue from cheek>
Haven't we all learned ANYTHING from Twitter??
<removes tongue from cheek>
Given Unity does a terrific job of hiding _it's_ costs from you too - which do not scale at all -, is it any wonder that most games are not performant?
Given Unity does a terrific job of hiding _it's_ costs from you too - which do not scale at all -, is it any wonder that most games are not performant?
Most people using C# have zero idea of what basic hygiene is because they have no idea what is actually happening at the memory level anyway.
Most people using C# have zero idea of what basic hygiene is because they have no idea what is actually happening at the memory level anyway.
I've been a professional game developer for like 40+ years, and I've NEVER seen a situation where I there is no care for performance.
I've been a professional game developer for like 40+ years, and I've NEVER seen a situation where I there is no care for performance.
It’s entirely possible but it’s also kinda missing the point of the value of c# in the first place.
It’s entirely possible but it’s also kinda missing the point of the value of c# in the first place.
It’s not an unsubstantial amount of work to do this. I looked into this a lot when making Lassens Loop.
It’s not an unsubstantial amount of work to do this. I looked into this a lot when making Lassens Loop.