Juanito Perez
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juanitopereznov16.bsky.social
Juanito Perez
@juanitopereznov16.bsky.social
My name is Juan Andres Diaz Torres. I'm a Catholic Puerto Rican visual artist with autism spectrum disorder (ASD) who specializes in cartoon drawing and abstract art. I occasionally dabble in 3D modeling and rendering, music production, and coding.
Because I've found myself in a position where I have plenty of unfinished art as a result of extensive procrastination, I decided to revisit a Thanksgiving drawing from last year I had left incomplete and finish it to celebrate today's holiday.

Happy Thanksgiving! Time to fill up my stomach 😋
November 27, 2025 at 12:55 PM
I assure you that it is okay to disagree with my sentiment 😉
November 25, 2025 at 11:57 PM
While playing Kirby’s Adventure, I somehow found myself stuck within the confines of an arrow-shaped thing located at the right side of the screen. It was such a wonderful moment that I had decided to take a picture of it for the world to see 🙂

Also yes, I’m being sarcastic with this.
October 20, 2025 at 12:22 PM
"Soarin' through the skies and there's... that's not Pilot Wings, is it?"

Anyway, here's a screenshot of my binary SM64 beta engine in action (I still work on the thing sometimes). I've decided to replace Annielogue's HUD icons with my own.

One image has VHS emulation while the other doesn't.
October 16, 2025 at 6:00 PM
Alright, this one took me a long while to get done, or at least it took me a long while to force myself to get off my ass and get the artwork finished.

I'm very happy with how this one turned out!
September 11, 2025 at 12:33 PM
I'm sharing screenshots of my Minecraft Infdev 20100360 mod. It is primarily a world generation mod that aims to restore Infdev 20100415's terrain generator while also extending it to offer cave generation (I haven't dug underground to see if it works), varying tree sizes, flowers, and mushrooms.
August 29, 2025 at 1:50 PM
Minecraft Infdev 20100415's terrain generation, I really do like it, so much that I ported it to Minecraft Infdev 20100360 not too long ago, and I did it again recently, with the addition of cave generation.

However, the abysmal performance I get while running this hinders my enjoyment 😞
August 23, 2025 at 2:02 PM
I'm sharing a code snippet of my mod for Minecraft Infdev 20100360 for the purpose of showing something I've found while looking into the vanilla game's codebase. Notch appeared to have been tracing the position of moving blocks using uhm, raytracing 😐

I doubt this was used for lighting, though.
August 23, 2025 at 12:32 PM
A couple of days ago, I was talking to an online friend and there was a particular sentence that I simply could not interpret (I won't reveal what our conversation was about out of respect for the individual's privacy). I spent like an hour analyzing the text message and was left clueless.
August 15, 2025 at 6:44 PM
Yes, I am well aware of the fact that Mine-imator 2.0 doesn't play nicely with computers running on integrated graphics, which might be why it is recommended to stick to either Mine-imator 1.2.9 or Mine-imator 2.0 Pre-release 4 if you're using a low-end machine 😕
August 11, 2025 at 9:15 PM
I dunno if you remember, but I use Mine-imator sometimes. I just remembered that there's a plugin available for ClassiCube that allows me to export a world as a schematic file. So, I took this opportunity to make a 3D render using a Minecraft Classic 0.30 styled world generated within ClassiCube 🙂
July 24, 2025 at 10:28 PM
I've collected plenty of online resources detailing various computer rendering techniques for mimicking certain visual effects in real-time applications, with the exception of raytracing and path-tracing.

I certainly live up to the definition of a cyber hoarder 😐
July 19, 2025 at 6:32 PM
Who is Kelvin Cherry, you may ask? He is this funny-lookin' fella right here. I might have to design a new character reference sheet for him because the one I have is old by now (it's from 2023). My art style changes rather drastically in the span of just one year.
July 1, 2025 at 3:46 PM
The line art is finally complete!

What's that at the right corner? Yup, folder names belonging to various individual segments of Alena Rodriguez' body parts, which when put together, form the very sketch I've been drawing on top of, and a singular folder for the line art. I'm fine with this 🙂
June 22, 2025 at 10:58 PM
Project Annie-Mary. Yeah, I haven't been making progress on that Super Mario 64 ROM hack in a while as most of my productivity time has been spent on a modification of Mine-imator Community Build v1.0.0 for the past 2 months 🫤
June 13, 2025 at 11:41 AM
I play too much Mega Man.
June 11, 2025 at 2:00 PM
So, I've decided to revisit Dn-FamiTracker and recreate Mega Man 9's ending theme again because I want to outdo myself (and for ol' time's sake). Yes, I've done this a handful of times during my teen years.

Here's a MediaFire link to the Dn-FamiTracker project: www.mediafire.com/file/leqehp8...
May 26, 2025 at 11:17 PM
Oh no, she angy 😨

Anyway, I've decided to take another page from Sonic the Hedgehog by giving Alena Rodriguez a "buttbrow" as a way to emphasize her pissed off expression.
May 6, 2025 at 11:00 PM
Even though Mine-imator Cherry is effectively cancelled, I never truly gave up on my efforts to improve upon Mine-imator's pseudo-PBR model. With every attempt, I get farther along than I did prior, and I'm proud of myself for my persistence!

Now here are four test renders showcasing PBR materials:
May 1, 2025 at 12:50 PM
I originally intended to make a Mine-imator render testing physically based materials as an experiment for a personal project I'm working on, but then I decided to make this instead, for myself, just for fun 😐

Thank you to @jossamations.bsky.social for sharing their character rig, I appreciate it!
April 30, 2025 at 2:34 AM
Yesterday, I was working on a fork of Mine-imator 2.0.2 that aimed to improve upon the program's pseudo-PBR model by tweaking its handling of GGX specular and integrating a basic BRDF in its ray tracer. I cancelled it due to my disappointment with how insignificant my changes turned out to be 😔
April 25, 2025 at 1:07 PM
While I was testing two strings of custom title screen text for my SM64 ROM hack and ended the emulation, I was greeted by Mario's head being shot from an odd angle with this questionable looking face to accompany it. Also, there is supposed to be a letter V here, but the game can't display it.
April 19, 2025 at 1:08 PM
The development of my SM64 beta engine has been reset again in favor of using another modification of Land94 as a basis because it had a small handful of things I couldn't pull off in my prior project. Yes, my engine is now a modification of a modification of a modification of Super Mario 64 😐
April 15, 2025 at 11:41 PM
I have too many Super Mario 64 ROM hacks that are either recreations of how the game was during its preliminary stages or original works that are presented in the style of how Super Mario 64 was during early phases of development. It is most of what I have, and I like it 👍
April 15, 2025 at 10:52 PM
The development of my SM64 ROM hack's beta engine has reset. While still using Land94 as a basis, I've managed to successfully implement a better spin jump for Mario through HxD after trial and error.

Specifically for this showcase, I swapped Mario's model for one without the pre-release shading.
April 14, 2025 at 9:05 PM