Juanito Perez
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juanitopereznov16.bsky.social
Juanito Perez
@juanitopereznov16.bsky.social
My name is Juan Andres Diaz Torres. I'm a Catholic Puerto Rican visual artist with autism spectrum disorder (ASD) who specializes in cartoon drawing and abstract art. I occasionally dabble in 3D modeling and rendering, music production, and coding.
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This post just serves as a brief introduction...

Hello there! My name is Juan Andres Diaz Torres and I'm a partially self-taught visual artist with autism spectrum disorder who enjoys drawing anthropomorphic animals and abstract art, but I occasionally dabble on 3D modeling and music production.
Because I've found myself in a position where I have plenty of unfinished art as a result of extensive procrastination, I decided to revisit a Thanksgiving drawing from last year I had left incomplete and finish it to celebrate today's holiday.

Happy Thanksgiving! Time to fill up my stomach 😋
November 27, 2025 at 12:55 PM
I assure you that it is okay to disagree with my sentiment 😉
November 25, 2025 at 11:57 PM
I've made the decision to not share my fetish art publicly. Feel free to read my DeviantArt post if you want a detailed explanation: www.deviantart.com/johncartooni...

If you want a short reason, then I'll leave you with this: It largely boils down to a worry of being perceived negatively 😕
November 20, 2025 at 1:37 AM
While playing Kirby’s Adventure, I somehow found myself stuck within the confines of an arrow-shaped thing located at the right side of the screen. It was such a wonderful moment that I had decided to take a picture of it for the world to see 🙂

Also yes, I’m being sarcastic with this.
October 20, 2025 at 12:22 PM
"Soarin' through the skies and there's... that's not Pilot Wings, is it?"

Anyway, here's a screenshot of my binary SM64 beta engine in action (I still work on the thing sometimes). I've decided to replace Annielogue's HUD icons with my own.

One image has VHS emulation while the other doesn't.
October 16, 2025 at 6:00 PM
Alright, this one took me a long while to get done, or at least it took me a long while to force myself to get off my ass and get the artwork finished.

I'm very happy with how this one turned out!
September 11, 2025 at 12:33 PM
Visitor: "That sculpture looks to be rather unstable. Hey sir!"

Artist: "Yes, ma'am?"

Visitor: "Did you make this?"

Artist: "Yup! I'm the artist."

Visitor: "What is your sculpture composed of?"

Artist: "It's bare bones."
September 8, 2025 at 5:47 PM
My Minecraft Alpha v1.0.0 mod is now available to the public, alongside its source code. Feel free to head over to my GitHub repository if you're interested (no pressure, of course 😉): github.com/JohnCartooni...
GitHub - JohnCartoonist/Minecraft-v3858-src: A mod for Minecraft Alpha v1.0.0 that restores Infdev 20100415's terrain generator and expands upon it.
A mod for Minecraft Alpha v1.0.0 that restores Infdev 20100415's terrain generator and expands upon it. - JohnCartoonist/Minecraft-v3858-src
github.com
August 29, 2025 at 7:10 PM
I'm sharing screenshots of my Minecraft Infdev 20100360 mod. It is primarily a world generation mod that aims to restore Infdev 20100415's terrain generator while also extending it to offer cave generation (I haven't dug underground to see if it works), varying tree sizes, flowers, and mushrooms.
August 29, 2025 at 1:50 PM
Minecraft Infdev 20100415's terrain generation, I really do like it, so much that I ported it to Minecraft Infdev 20100360 not too long ago, and I did it again recently, with the addition of cave generation.

However, the abysmal performance I get while running this hinders my enjoyment 😞
August 23, 2025 at 2:02 PM
I'm sharing a code snippet of my mod for Minecraft Infdev 20100360 for the purpose of showing something I've found while looking into the vanilla game's codebase. Notch appeared to have been tracing the position of moving blocks using uhm, raytracing 😐

I doubt this was used for lighting, though.
August 23, 2025 at 12:32 PM
A couple of days ago, I was talking to an online friend and there was a particular sentence that I simply could not interpret (I won't reveal what our conversation was about out of respect for the individual's privacy). I spent like an hour analyzing the text message and was left clueless.
August 15, 2025 at 6:44 PM
Yes, I am well aware of the fact that Mine-imator 2.0 doesn't play nicely with computers running on integrated graphics, which might be why it is recommended to stick to either Mine-imator 1.2.9 or Mine-imator 2.0 Pre-release 4 if you're using a low-end machine 😕
August 11, 2025 at 9:15 PM
I dunno if you remember, but I use Mine-imator sometimes. I just remembered that there's a plugin available for ClassiCube that allows me to export a world as a schematic file. So, I took this opportunity to make a 3D render using a Minecraft Classic 0.30 styled world generated within ClassiCube 🙂
July 24, 2025 at 10:28 PM
I've collected plenty of online resources detailing various computer rendering techniques for mimicking certain visual effects in real-time applications, with the exception of raytracing and path-tracing.

I certainly live up to the definition of a cyber hoarder 😐
July 19, 2025 at 6:32 PM
I had received a collection of live drum samples from Cymatics through my inbox, and I liked them enough to make a short song with them (along with other sample packs I have at my disposal). Now here's that very song I put together in the span of 2 days: soundcloud.com/juanito-pere...
Lyvaline
Here's a short song I put together in the span of 2 days. I made it to express the sense of relief, freedom, calmness, and joy after my days of therapy and having finally so many bottled-up emotions a
soundcloud.com
July 15, 2025 at 12:26 AM
I certainly have a brain with a high level of capacity, but the speed at which I think is rather slow. I struggle to say things at the moment when I'm talking to someone in-person, and Discord VCs are no exception.
July 4, 2025 at 6:13 PM
I've decided to publicly release an old NES homebrew I made back when I was a teenager using NESMaker. It was intended to be a top-down puzzle game, but like many of my early personal projects, it never made it far. This was the thing that birthed my OC "Kelvin Cherry".

archive.org/details/blob...
blobbypuzzle_proto : Juan Andres Diaz Torres : Free Download, Borrow, and Streaming : Internet Archive
This is a barebones NES homebrew I put together in NESMaker back when I was a teenager. I've lost the project's source code years ago, so all I have is an NES...
archive.org
July 1, 2025 at 3:37 PM
The line art is finally complete!

What's that at the right corner? Yup, folder names belonging to various individual segments of Alena Rodriguez' body parts, which when put together, form the very sketch I've been drawing on top of, and a singular folder for the line art. I'm fine with this 🙂
June 22, 2025 at 10:58 PM
Project Annie-Mary. Yeah, I haven't been making progress on that Super Mario 64 ROM hack in a while as most of my productivity time has been spent on a modification of Mine-imator Community Build v1.0.0 for the past 2 months 🫤
June 13, 2025 at 11:41 AM
I play too much Mega Man.
June 11, 2025 at 2:00 PM
Back when I was a kid, I used to like sniffing glue sticks 😐
June 7, 2025 at 10:31 PM
So, I've decided to revisit Dn-FamiTracker and recreate Mega Man 9's ending theme again because I want to outdo myself (and for ol' time's sake). Yes, I've done this a handful of times during my teen years.

Here's a MediaFire link to the Dn-FamiTracker project: www.mediafire.com/file/leqehp8...
May 26, 2025 at 11:17 PM
We all have secrets, some tamer than others. And due to past (negative) experiences and a worry about publicly embarrassing myself once more, I will now either keep a handful of things to myself or only share certain information to people privately (i.e. though DMs).
May 21, 2025 at 10:46 PM
Oh no, she angy 😨

Anyway, I've decided to take another page from Sonic the Hedgehog by giving Alena Rodriguez a "buttbrow" as a way to emphasize her pissed off expression.
May 6, 2025 at 11:00 PM