Jom
jombuttom.bsky.social
Jom
@jombuttom.bsky.social
games!... just, PLEASE don't play mine LMAO, I REALLY was overambitious for it but I really did believe that if I didn't have to worry about my other classes I would've been able to pull it off XD definitely gonna try my hand at game jams over the summer~ antercom.itch.io/huckster

#SmallGameStudio
Huckster by antercom
Get a Kick outta' This!
antercom.itch.io
June 13, 2025 at 11:55 AM
passionate about, which doesn't exactly help when I don't have much time and wiggle room to work with haha, I've never had so many all nighters before 💀 this class was extremely fun tho, and the effort I put into each project was well worth it! Very much looking forward to playing everyone's.. [2/3]
June 13, 2025 at 11:55 AM
dang your game has REALLY come together, YOU GOT THIS
June 9, 2025 at 7:01 PM
Waaaait the visuals look so good!! I like how you’ve drawn the characters! And hey, don’t compare you project to others, everyone has different amounts of work they’re handling, the important thing is that you’ve been working on it! ^^ #SmallGameStudio
June 3, 2025 at 4:38 AM
Oh dang that’s looking so good!!! The whole setting of the game reminds me so much of a Wreck-it Ralph situation, looking forward to seeing it tomorrow!!
May 29, 2025 at 8:41 AM
oh wait the image is supposed to be a gif whoops 😭
May 27, 2025 at 6:00 AM
I'm gonna try fleshing out these mechanics tonight, so that during class I can mess around with some level design! However, with how things are going the game might be visually barebones, definitely going to add screenshake and character sprites tho! And if I have time, add sfx+va #SmallGameStudio
May 27, 2025 at 5:13 AM
That said I really like how you're exploring how to represent/show memory, very much looking forward to what you make!
May 27, 2025 at 5:03 AM
When I first saw the images, my main thought was giving your body and mind to something like work or passion. The first picture the person is completely intact, perhaps a bit stressed or tired. But as the pictures progressed they lost more and more, turning into nothing but a husk. #SmallGameStudio
May 27, 2025 at 5:02 AM
Yeah it’s for the concert! Usually it’s just footage of different moments from the game where the original piece plays, but I always take the time to make one of the pieces have “fancy” footage XD I’ll definitely share tutorials I found useful later in the quarter! #SmallGameStudio
May 12, 2025 at 6:29 AM
Oh and if you need help making a trailer for your final project, I'd be more than happy to help >:) whether it be as simple as putting clips together OR having fancy transitions and camera movement, I have TONS of experience!

#SmallGameStudio
May 11, 2025 at 7:52 AM
To really make the performance hit hard (and to bring together the VGO and Bakuhatsu Taiko Dan collab even more), I'm animating a whole "fight sequence" between Don Wada and Sans, and had to pull up a reference to make actions/movement feel punchier XD [2/3]
May 11, 2025 at 7:52 AM
having to work on a bunch of things at once I'm struggling to force myself to work on it :,) But yeah, how do y'all do it? And can I have some of that passion/energy haha

#SmallGameStudio
May 11, 2025 at 7:43 AM
project 3.2. I wasn't able to work on 3.1 due to a Machine learning group project I had to worry about, but now instead of taking advantage of the time I have I find myself just, struggling to want to work on unity ^^; which is a shame since I REALLY was enjoying the process at first, but after-
May 11, 2025 at 7:43 AM