Jom
jombuttom.bsky.social
Jom
@jombuttom.bsky.social
After... multiple hours... even if it's not in a state I wish it was in, it's SOMEWHAT complete along iwith a trailer!! This class paired with my CS classes REALLY tested my ability to balance my work, which was extremely difficult as I always want to put in full effort into the things I'm... [1/3]
June 13, 2025 at 11:55 AM
It... might be joever ;o; I don't think I got substantial time to fully finish the level design, sprites, and make proper menus and game sequences that "end" the game, the sound system for sfx is working but, I got a final I HAVE to pass tomorrow... I wish I had more time ;;

#SmallGameStudio
June 12, 2025 at 7:26 AM
Why is this so ominous 💀 Anyhoo, progress has been a biiit slow but things are looking good!

#SmallGameStudio
June 10, 2025 at 1:48 AM
OKAY, group project is done so now it's time to LOCK IN
I still need to complete the level design, make menus and a proper end sequence, AND have everything look good, but I just found a really good low-poly city I can use and I KNOW what I wanna do, wish me luck 😭

#SmallGameStudio
June 9, 2025 at 7:01 PM
Jesus Christ I was actually able to stay up the whole night, didn’t even get to working on the game more just the pecha kucha 💀 time to go to bed

#SmallGameStudio
May 29, 2025 at 3:07 PM
WELP, HERE WE GO AGAIN

With a measuring cup of Boba and a scuffed setup in my living room as to not wake up my roommate, gonna be working on my Pechakucha and project tonight :,D mainly need to add audio and some visuals, and then make a quick test level, WISH ME LUCK

#SmallGameStudio
May 29, 2025 at 8:44 AM
Been making pretty good progress with the mechanics for Huckster! I was originally going to avoid having a directional kick and have it be more based around moving the character into the Vending Machine, but it didn't feel right if I didn't have both! #SmallGameStudio
May 27, 2025 at 5:13 AM
Okay SO, I made progress on Huckster!

I was FINALLY able to make a 2D controller I was satisfied with (minus a ground checker) aaand I got a gist for how to apply AddForce and AddTorque when colliding with an object! Just need to flesh out how to properly "direct" such forces haha

#SmallGameStudio
May 26, 2025 at 9:10 AM
Anyone else just pull an all-nighter? >:) Time to take a 2-hour nap LOL

But seriously, even though I submitted this late, I'm proud of myself for actually making a more complete project~

See y'all later!! #SmallGameStudio
May 13, 2025 at 1:13 PM
I'm happy to report I was able to figure something :>

I decided to make something similar to Pac-land, and have it be a game based around the previous post I did: stop comparing yourself and your abilities to others, take things at your own pace and you'll make it eventually~

#SmallGameStudio
May 13, 2025 at 4:17 AM
In other news, I've been working on video editing for the Video Game Orchestra Concert! Since we're doing a collab with the taiko club (playing Megalovania), I'm getting "fancy" and figured out how to mod the Sans fight to feature Don Wada from the taiko game! The funniest part is that... [1/3]
May 11, 2025 at 7:52 AM
Hey y'all, this is a bit silly but how do you find the time and energy to make such cool projects?

I feel like this past few weeks I've really been struggling to keep up with my projects, but now that I have a bit of reprieve I'm struggling to get myself to push forward and properly work on-
May 11, 2025 at 7:43 AM
So, I'm sadly not able to work on 3.1 as trying to balance two project-based classes is hard, and it doesn't help how slow I feel when doing work :,) However, if I had the time, I was thinking of making a frogger-esque game where instead of continuous movement,
May 5, 2025 at 7:26 AM
Well... I, in fact, made a thing

Phototaxis is meant to be a reflection on the end of a relationship. Whether good or bad or platonic or romantic, the end of a relationship you cherish is never pretty. But while your feelings stay stagnant, everything keeps moving forward.

#SmallGameStudio
April 29, 2025 at 9:08 AM
OKAY WE'RE SO BACK

Not the same game I wanted to do, but after reworking some stuff I have a working system that will still achieve the same effect! I'm gonna at LEAST get the bare bones of the project submitted, but I WANT THIS TO BE A PROJECT I'M PROUD OF

#SmallGameStudio
April 28, 2025 at 8:57 PM
I shouldn’t have tried doing what I was doing… I feel like I’ve wasted so much time trying to figure stuff out with a start screen and such since that was originally part of the prompt, but right now I basically don’t have a game :,) I was too ambitious, hope I can figure stuff out

#SmallGameStudio
April 28, 2025 at 7:29 AM
I've made multiple scripts to try to organize different aspects of the game.l. However, something has gone WONKY with trying to reference one of the script's functions and is driving me INSANE! I've had to kneel before the gods of ChatGPT for suggestions which I hate but so tired..

#SmallGameStudio
April 27, 2025 at 9:00 AM
Yesterday I got started on figuring out what to do for my project! I decided to take a more personal/reflective approach to the story and thought it would be fun to do!... however, the code has been an absolute pain to figure out.

#SmallGameStudio
April 27, 2025 at 8:58 AM
Out of all the games in the arcade, The Barnacle Goose Experiment was the most surreal. It had a very windowed/hyper-mediate format, which, although confusing at first, started to make sense as you combined items and spat until your body died, letting you combine dreams.

#SmallGameStudioArcade2
April 24, 2025 at 6:50 PM
You Are Jeff Bezos

Is there anything else that needs to be said? You FINALLY get to take over Jeff Bezos' life and spend his stupid money that he's been sitting on like a dragon to a pile of gold. Increase the wages of your workers. Support the poor. HAVE FUN SPENDING MONEY

#SmallGameStudioArcade2
April 24, 2025 at 6:41 PM
Nectar Thief isn't anything crazy, and it's not trying to be!
Navigating and entering different rooms to then be greeted with a mysterious and atmospheric language was quite enjoyable.

#SmallGameStudioArcade2
April 24, 2025 at 6:33 PM
Nothing beats playing a "tycoon" game about the manufacturing and selling of paperclips~ Despite the simple visuals, it was still quite the fun experience!

#SmallGameStudio2
April 24, 2025 at 6:31 PM
The first game I played was "Colossal Game Adventure" and it was quite an interesting take on an adventure game, which although it was strict in the way you had to navigate the game, the aesthetic of being on an older computer with the slightly glowing text was neat!

#SmallGameStudioArcade2
April 24, 2025 at 6:24 PM
Figured out how to color and change the size of my text for 2.1! It's nothing fancy (and probably not useful for project 2.2), but it helps visually see all the text, especially against the dark blue background!

#SmallGameStudio
April 22, 2025 at 4:16 AM
Pro Tip: Showering will either answer your code troubles or lead you down the right path.

I realized to get it so that my code wouldn't constantly role and add a number every time, I just needed to keep doing what I was doing and make more bools! Now it's a fully replayable game!

#SmallGameStudio
April 21, 2025 at 8:53 PM