Joe Wilson
joewilsonaudio.bsky.social
Joe Wilson
@joewilsonaudio.bsky.social
He/Him | Jr Sound Designer at Sweet Justice Sound
Reposted by Joe Wilson
@jaysteen.bsky.social's talk at Unreal Fest 2025 on building audio technologies within the Unreal Engine is now available on YouTube, enjoy! www.youtube.com/watch?v=3jIE...
Amplifying the Unreal Audio Engine With Extensions and Plugins | Unreal Fest Orlando 2025
YouTube video by Unreal Engine
www.youtube.com
October 7, 2025 at 8:34 PM
More amazing stuff from SweejTech!
Putting the final touches on before release. Want to give it a spin? Let us know! #GameAudio #UnrealEngine5 #ue5
September 30, 2025 at 8:54 AM
Reposted by Joe Wilson
We are so excited to be the audio team behind Neon Giants next title, it's going to be something truly special. (Filled with state of the art SweejTech magic as well).
April 17, 2025 at 5:39 PM
Reposted by Joe Wilson
Weaver Audio takes our latest tool for a spin—deep dive, unique use cases, and all. Check it out: youtu.be/_0DI8rXXD_8?...
Holy SWEEJTECH it does AMBIENCE?!
YouTube video by Weaver Audio
youtu.be
March 20, 2025 at 6:22 AM
Reposted by Joe Wilson
Just a quick word to say.... it's on!! The Game Audio Symposium 2025 will take place in sunny Leeds on 30th & 31st May 2025.
Due to changing circumstances we've taken the very difficult decision to raise the price of the tickets by … £3.

#gameaudio
March 17, 2025 at 6:20 PM
Reposted by Joe Wilson
Not a fan of drawing volumes? Check this out
See how our Tracer Component automatically detects environments using line traces - creating dynamic audio transitions between forests, indoor spaces, and more.
Watch now: swjs.audio/3Dyvuu2
#gameaudio #UE5 #sounddesign
SweejTech 005: Automagical Ambience
A look at ambience selection using SweejTech Ambience's Tracer Component. See how line traces automatically detect environments - from forests to indoor spac...
youtu.be
March 12, 2025 at 3:58 PM
Reposted by Joe Wilson
See how our Tracer Component automatically detects environments using line traces - creating dynamic audio transitions between forests, indoor spaces, and more.
Watch now: swjs.audio/3Dyvuu2
#gameaudio #UE5 #sounddesign
SweejTech 005: Automagical Ambience
A look at ambience selection using SweejTech Ambience's Tracer Component. See how line traces automatically detect environments - from forests to indoor spac...
youtu.be
March 12, 2025 at 2:20 PM
Reposted by Joe Wilson
Gustav showcases more features of SweejTech 005; this video goes into detail about using modular content in various types of environments, allowing core-gameplay audio to adapt and change based on the location in the world (for example in a shooter; weapon tails, explosion tails, bullet casings etc)
March 5, 2025 at 1:00 PM
Reposted by Joe Wilson
Check out how we utilise our Ambience setup for modular content switching, and simple yet effective technical sound design.
SweejTech 005: Ambience AreaTypes and Modular Content Switching
Going deeper as we explore AreaTypes, and how our ambience system helps with sound design features like filtering outdoor sounds when indoors, switching cont...
youtu.be
March 5, 2025 at 12:23 PM
Reposted by Joe Wilson
This week, we're looking closer at our ambience system for scattering spot sounds around the listener! https://youtu.be/3vffHDpNhN0 #gameaudio
SweejTech 005: Ambience Scatter Spots
A closer look at Scatter SpotsSweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dynamic game worlds...
youtu.be
February 21, 2025 at 11:20 AM
Reposted by Joe Wilson
If you're a game maker, and in/around Leeds on the evening of Tues 25th February, feel free to come along to a 'meet & mingle' event I host every month.
We usually welcome 40-60 gamedevs that spend the evening chatting and catching up. It's informal, friendly and no ticket required.
February 19, 2025 at 8:39 AM
Reposted by Joe Wilson
A closer look at our ambience workflow, focusing on volumes in SweejTech Ambience
SweejTech 005: Ambience Volumes
A closer look at our Ambience VolumesSweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dynamic game...
buff.ly
February 12, 2025 at 3:17 PM
Reposted by Joe Wilson
We recently had a great call with one of our HDR users that turned into an in-depth discussion about implementation approaches and creative uses. The conversation helped us expand our FAQ documentation, making it clearer for everyone using the system. Read the full post here: https://buff.ly/4hgSLio
January 15, 2025 at 3:08 PM
First season of Twin Peaks completed this week. Fantastic show. Need to get my hands on the next season 🌲
December 28, 2024 at 2:09 PM
Reposted by Joe Wilson
Loved this little sequence from the Intergalactic: The Heretic Prophet trailer, so I decided to cobble something together over the weekend. Great opportunity to make some tasty source too. ❤️

repost w/ a youtube link as bsky keeps causing issues
Intergalactic: The Heretic Prophet - Trailer Sound Redesign
YouTube video by Lewis Haines Audio
www.youtube.com
December 22, 2024 at 4:19 PM
Reposted by Joe Wilson
I have the luxury of working with some brilliant engineers every day. Very exciting stuff bubbling under the surface!
sweej.tech/blog/2024-bu... #gameaudio
Building Solid Foundations | SweejTech
While we’re hard at work on audio features, we’re also building out a foundational layer that will ensure we’re always making the most of the hardware we use, and using it to enhance the quality and p...
sweej.tech
December 12, 2024 at 4:23 PM
Reposted by Joe Wilson
Hey #gameaudio!
New to Bluesky? Wondering where all the audio folks are?

Check out this ultra-fresh Bluesky Starter Pack I just compiled⚡️

Featuring over 100 audio accounts and 2 game dev feeds to boost your Bluesky experience🦋

go.bsky.app/nEK7Fn
October 20, 2024 at 9:01 PM
Physical media haul! Looking forward to watching these?

Anyone still watching DVDs/Blu rays? What is your reason behind it if you do?
November 23, 2024 at 4:07 PM
Reposted by Joe Wilson
Hello to the Bluesky community!

We're trundling on in with an announcement; the Steam Autumn Sale starts next Wednesday, November 27th with deals on games of all types - from games that are blue, to games that are about skies, and everything in between.
November 22, 2024 at 12:00 AM
Testing testing... Is this thing on?

First post on Blue Sky! Hello!
November 21, 2024 at 7:52 PM