Gustav Rathsman
guratron.bsky.social
Gustav Rathsman
@guratron.bsky.social
Making sound for games at Sweet Justice & SweejTech. I love a good workflow!

Making music for fun as GURATRON 1988. I love mids!
I actually like doing dB-to-amp conversions in my head … 😅
We also heard you like curve editors
July 18, 2025 at 3:04 PM
Slow and discrete obstruction systems has been the standard for too long.

So excited about our upcoming propagation tech!
April 25, 2025 at 10:08 AM
Reposted by Gustav Rathsman
See how our Tracer Component automatically detects environments using line traces - creating dynamic audio transitions between forests, indoor spaces, and more.
Watch now: swjs.audio/3Dyvuu2
#gameaudio #UE5 #sounddesign
SweejTech 005: Automagical Ambience
A look at ambience selection using SweejTech Ambience's Tracer Component. See how line traces automatically detect environments - from forests to indoor spac...
youtu.be
March 12, 2025 at 2:20 PM
Reposted by Gustav Rathsman
This week, we're looking closer at our ambience system for scattering spot sounds around the listener! https://youtu.be/3vffHDpNhN0 #gameaudio
SweejTech 005: Ambience Scatter Spots
A closer look at Scatter SpotsSweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dynamic game worlds...
youtu.be
February 21, 2025 at 11:20 AM
That's me in the corner
That's me in the spotlight
Presenting a workflow

...get it?!
February 12, 2025 at 3:24 PM
Reposted by Gustav Rathsman
Introducing SweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dynamic game worlds.
SweejTech 005: Teaser (Ambience)
Introducing SweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dynamic game worlds.We will be announ...
youtu.be
February 4, 2025 at 1:50 PM
Always interesting to talk about HDR. I love working with it, because it adds so much life to the mix. It's such an inspiring way to create beautiful stories through happy accidents, when different sounds take center stage in sequence
#gameaudio
We recently had a great call with one of our HDR users that turned into an in-depth discussion about implementation approaches and creative uses. The conversation helped us expand our FAQ documentation, making it clearer for everyone using the system. Read the full post here: https://buff.ly/4hgSLio
January 15, 2025 at 3:16 PM
A new blog post about our HDR system, written from the perspective of a user. So nice to see our tools making game audio more enjoyable!
January 8, 2025 at 5:38 PM
I have the luxury of working with some brilliant engineers every day. Very exciting stuff bubbling under the surface!
sweej.tech/blog/2024-bu... #gameaudio
Building Solid Foundations | SweejTech
While we’re hard at work on audio features, we’re also building out a foundational layer that will ensure we’re always making the most of the hardware we use, and using it to enhance the quality and p...
sweej.tech
December 12, 2024 at 4:23 PM
Reposted by Gustav Rathsman
While we're hard at work on audio features, we're building out a foundational layer to make the most of modern hardware. Read more here: https://buff.ly/3DcklOY

Come chat with us about it on Discord! https://buff.ly/3DavboC
Building Solid Foundations | SweejTech
While we’re hard at work on audio features, we’re also building out a foundational layer that will ensure we’re always making the most of the hardware we use, and using it to enhance the quality and…
buff.ly
December 12, 2024 at 3:41 PM
The Severnaya sunset that I mentioned in my previous post happened on a level called Surface.

Coincidentally, I'm releasing a track called Surfacing today! It's more towards ambient than my other tracks, but a similar sound
open.spotify.com/album/0ANWAJ...
#synthwave #ambient #chillsynth
Surfacing
GURATRON 1988 · Single · 2024 · 1 songs
open.spotify.com
November 29, 2024 at 1:35 PM
Today's my birthday! I remember one birthday more than any other. I woke up at 5am, too excited to sleep. I went up to mom and dad, and they said I could unwrap one of my gifts, as long as I let them sleep.

I got GoldenEye for N64, and my life changed forever running into the Severnaya sunset
November 29, 2024 at 1:25 PM
Another example of implementation based on linear speed! I've simply drag-n-dropped the sound to the door object. The creaking loop's gain is controlled by the speed, and impacts are controlled by acceleration - all done from inside the MetaSound #gameaudio
November 27, 2024 at 1:35 PM
We're working on a MetaSound interface that outputs physics-based parameters directly into the graph. The sound is attached to the ball, and then everything is controlled from within the sound based on a LinearSpeed-parameter #gameaudio
November 27, 2024 at 1:30 PM
Reposted by Gustav Rathsman
Ok let me try again

Optimist: The cup is half full

Pessimist: The cup is half empty

Audio programmer: The cup is routed to the main submix at -6.02dBFS
Optimist: The cup is half full

Pessimist: The cup is half empty

Audio: Uhh, I found this cup during a mix review - since when has there been a cup!? Content lock was three week ago!
Optimist: The cup is half full

Pessimist: The cup is half empty

UI: People are having a hard time understanding which part of the cup icon is full and which part is empty
November 24, 2024 at 9:49 PM
Artist, dog-lover, and avid reader

....is what BluesSky suggested, and it's not completely wrong!

I love dogs, but I have a cat. Does that make me a cag person, or a dot person?

My first post on Bluesky. So much pressure. Choose your words carefully, the #world is watching...

SMÖRGÅSBORD!
November 21, 2024 at 6:06 AM