Gustav Rathsman
guratron.bsky.social
Gustav Rathsman
@guratron.bsky.social
Making sound for games at Sweet Justice & SweejTech. I love a good workflow!

Making music for fun as GURATRON 1988. I love mids!
Another example of implementation based on linear speed! I've simply drag-n-dropped the sound to the door object. The creaking loop's gain is controlled by the speed, and impacts are controlled by acceleration - all done from inside the MetaSound #gameaudio
November 27, 2024 at 1:35 PM
We're working on a MetaSound interface that outputs physics-based parameters directly into the graph. The sound is attached to the ball, and then everything is controlled from within the sound based on a LinearSpeed-parameter #gameaudio
November 27, 2024 at 1:30 PM