Was more tricky than expected to calculate the logo placement (not the same size on desktop-vs-ipad)
Was more tricky than expected to calculate the logo placement (not the same size on desktop-vs-ipad)
Ended up generating a build.cfg at build time, populated with git describe + auto-incremented build number stored in a BUILD file.
And a python script to also modify export_preset.cfg 🙈
Ended up generating a build.cfg at build time, populated with git describe + auto-incremented build number stored in a BUILD file.
And a python script to also modify export_preset.cfg 🙈
#gamedev #actionscript
#gamedev #actionscript
I wonder if it's feasible to preserve it outside of ad infested websites by bundling with some open source player built for the desktop? E.g. "ruffle" that launches directly this SWF. Has anybody seen this work?
#gamedev #flash
It's close enough that I don't want to investigate, but it's still curious.
(The small dark-red bits are where the difference lies. Godot is narrower)
It's close enough that I don't want to investigate, but it's still curious.
(The small dark-red bits are where the difference lies. Godot is narrower)
I think it might be useful to have some ability to simulate these sizes in the editor, without going to the device each time.
I think it might be useful to have some ability to simulate these sizes in the editor, without going to the device each time.
I'm at the stage where a match can be started, played, won or lost, and then replayed. All in multiplayer via WebRTC.
#godot #gamedev #multiplayer
I'm at the stage where a match can be started, played, won or lost, and then replayed. All in multiplayer via WebRTC.
#godot #gamedev #multiplayer
Early sneak peek. Going to be beautiful, get in on the ground floor. "I saw it before it was hot" (these are glyph outlines)
Early sneak peek. Going to be beautiful, get in on the ground floor. "I saw it before it was hot" (these are glyph outlines)
I finally have something non janky though. The ability to play these cards rapidly without issues did not come easy 😅
#godot #gamedev
A couple of iterations later, i ended up centering a 16:9 area in whatever the overall window size is, and ignoring the rest.
A couple of iterations later, i ended up centering a 16:9 area in whatever the overall window size is, and ignoring the rest.
I set up a little test app, which connects to itself, and allows exchanging turns. Each instance can act as a Human or a Random controller.
Now to plug it to the game UI.
I set up a little test app, which connects to itself, and allows exchanging turns. Each instance can act as a Human or a Random controller.
Now to plug it to the game UI.
The focus is not on design. I'll implement a simple pre-existing game for 2 players.
The focus is on #learning #Godot. I hope this will expose me to a vertical slice of everything: localisation, 2d, shaders, animations, multiplayer etc.