Ended up generating a build.cfg at build time, populated with git describe + auto-incremented build number stored in a BUILD file.
And a python script to also modify export_preset.cfg 🙈
Ended up generating a build.cfg at build time, populated with git describe + auto-incremented build number stored in a BUILD file.
And a python script to also modify export_preset.cfg 🙈
I wonder if it's feasible to preserve it outside of ad infested websites by bundling with some open source player built for the desktop? E.g. "ruffle" that launches directly this SWF. Has anybody seen this work?
#gamedev #flash
I think it might be useful to have some ability to simulate these sizes in the editor, without going to the device each time.
I think it might be useful to have some ability to simulate these sizes in the editor, without going to the device each time.
Early sneak peek. Going to be beautiful, get in on the ground floor. "I saw it before it was hot" (these are glyph outlines)
Early sneak peek. Going to be beautiful, get in on the ground floor. "I saw it before it was hot" (these are glyph outlines)
The focus is not on design. I'll implement a simple pre-existing game for 2 players.
The focus is on #learning #Godot. I hope this will expose me to a vertical slice of everything: localisation, 2d, shaders, animations, multiplayer etc.