Currently giving #gamedev a try in my free time, which is what most of my posts are about.
NPC information is now also fully driven by the backend. Next up is making these interactions actually do something ;) #gamedev #golang
Now on to step 2: Handling the interaction type that was selected. They will each trigger different flows on the backend.
The first one I will try to implement is talking to an NPC.
Now on to step 2: Handling the interaction type that was selected. They will each trigger different flows on the backend.
The first one I will try to implement is talking to an NPC.
The next step here is to make this networked: introducing the packets to facilitate interaction. I'll start by moving the player character in-range of the object/NPC. #gamedev #unity
I'll try to fix this by having a movement budget that is consumed while moving, so navigation can traverse multiple nodes if they're close together. #golang #gamedev