Currently giving #gamedev a try in my free time, which is what most of my posts are about.
I figure CI systems with build trains were probably the nail in the coffin for that practice 😬 #iosdev
I figure CI systems with build trains were probably the nail in the coffin for that practice 😬 #iosdev
I'll do a POC this week with both yarnspinner and a self-rolled solution. #golang #gamedev #unity
go.bsky.app/Pu9AaXq
go.bsky.app/Pu9AaXq
NPC information is now also fully driven by the backend. Next up is making these interactions actually do something ;) #gamedev #golang
My current approach is to tag NPCs, extract their information and position into json files and using these as resources on my backend.
My current approach is to tag NPCs, extract their information and position into json files and using these as resources on my backend.
Now on to step 2: Handling the interaction type that was selected. They will each trigger different flows on the backend.
The first one I will try to implement is talking to an NPC.
Now on to step 2: Handling the interaction type that was selected. They will each trigger different flows on the backend.
The first one I will try to implement is talking to an NPC.
The next step here is to make this networked: introducing the packets to facilitate interaction. I'll start by moving the player character in-range of the object/NPC. #gamedev #unity