Currently giving #gamedev a try in my free time, which is what most of my posts are about.
I figure CI systems with build trains were probably the nail in the coffin for that practice 😬 #iosdev
I figure CI systems with build trains were probably the nail in the coffin for that practice 😬 #iosdev
NPC information is now also fully driven by the backend. Next up is making these interactions actually do something ;) #gamedev #golang
Now on to step 2: Handling the interaction type that was selected. They will each trigger different flows on the backend.
The first one I will try to implement is talking to an NPC.
Now on to step 2: Handling the interaction type that was selected. They will each trigger different flows on the backend.
The first one I will try to implement is talking to an NPC.
The next step here is to make this networked: introducing the packets to facilitate interaction. I'll start by moving the player character in-range of the object/NPC. #gamedev #unity
I'll try to fix this by having a movement budget that is consumed while moving, so navigation can traverse multiple nodes if they're close together. #golang #gamedev