Jiku
jikublu.bsky.social
Jiku
@jikublu.bsky.social
Lanz // @jiku_twt on the other blue site
I rt memes and fluffy stuff // aniilist: http://anilist.co/user/Jiku/ FFXIV A. Serimos/Elemental
like you can see stuff like Arcady Night Fever, Stoneringer, and Terrestial Ragey and how theyre the same mechanic but a layer of mechanics has been stripped off so its still the same.

Meanwhile Savage Witch Hunt is nothing like to what you see in Normal.
January 5, 2026 at 2:52 AM
Reposted by Jiku
a bajillion people playing battlefield for a couple months before it settles into still being merely "quite successful" is only a bad result if you bet the entire company on it becoming fornite 2. but that doesnt need to concern the audience lol
January 4, 2026 at 11:55 PM
Reposted by Jiku
i've been getting a bunch of these battlefield is DOOMED videos in my feed and the conclusion that none of them seem to reach is that a large percentage of the audience - especially all the old people playhing AAA shooters on console - do not want a forever game
January 4, 2026 at 11:53 PM
M12S

this already has P6S DNA in it so yeah Cachexia it up. Cruel Coil will probably have something that prevents the whole party from leaving at the first exit.

Not sure about P2. I can sorta tell by the animation in normal that that isnt the real transition for savage, too retrofitted. Hm...
January 4, 2026 at 10:21 PM
M11S

Assault Apex with Superchain Theory. Yeah.

Player placed meteors are a given, and wild card guess, itll be four square platforms instead of just two long ones.
January 4, 2026 at 10:21 PM
M10S

Water/Firesnaking is a LImit Cut, with one extra person being where the bosses will dash towards before doing the cone attacks. There's also that whole fusion explosion thing, but I wonder if there's going to be a point where you deliberately trigger one for a mech?
January 4, 2026 at 10:21 PM
M9S

Killer Voice affects the player as well, giving different number of stacks, and changing the sizes of the player placed AOEs. Screech phases will be similar to M1S with Elevate and Eviscerate/Overshadow/Splintering Nails also happening.
January 4, 2026 at 10:21 PM
This came out in the same update in 2023 as Cashworks, a map from *2009*, and that has more charm than this. Hell, that one had a map rework to better align with modern TF2 balance and actually worked, unlike the ones Venice received.
January 4, 2026 at 3:13 AM
Like the interiors are the real sticking point. I feel like the reason many players get lost in here (aside from the subpar map design) is that they use the same couch, bookshelf, and piano everywhere with little variation so it just blends in a mush.
January 4, 2026 at 3:13 AM
*is not/has never been, to clarify
January 4, 2026 at 2:14 AM
there were people that just sat around refreshing the debuff over and over again in a remote location so when there was a lull in the disease in populated areas they could run into towns and start it up again, because itd be funny
January 1, 2026 at 7:45 PM