Currently writing d3d driver for arm mali GPU. Opinions are my own.
UPDATE ON MESH CONTOURS! I've rewrote that whole part of my star blog article on how to render lines for games, by adding my own PhD work that makes it now possible in realtime!
Read it AGAIN!
panthavma.com/articles/lin...
UPDATE ON MESH CONTOURS! I've rewrote that whole part of my star blog article on how to render lines for games, by adding my own PhD work that makes it now possible in realtime!
Read it AGAIN!
panthavma.com/articles/lin...
mini.gmshaders.com/p/readingmath
An overview of mathematics for programmers.
Demystifying the fancy math symbols so you can use equations from more sources!
mini.gmshaders.com/p/readingmath
An overview of mathematics for programmers.
Demystifying the fancy math symbols so you can use equations from more sources!
#gamedev #indiedev
#gamedev #indiedev
www.youtube.com/watch?v=jusW...
It's an any% speedrun of our GPU-driven rendering, shadows, global illumination, water, and DoF, involving a few weird tricks.
www.youtube.com/watch?v=jusW...
It's an any% speedrun of our GPU-driven rendering, shadows, global illumination, water, and DoF, involving a few weird tricks.
It's called /d2Obforceinline
Source: developercommunity.visualstudio.com/t/__forceinl...
It's called /d2Obforceinline
Source: developercommunity.visualstudio.com/t/__forceinl...
maxliani.wordpress.com/2021/06/29/o...
maxliani.wordpress.com/2021/06/29/o...
I’m making an engine and there is one area where I have little to no knowledge: Audio.
My question is: is there some place I can get up to speed on the modern way of doing this ? (the gpu-driven mesh shader of audio if you will).
I’m making an engine and there is one area where I have little to no knowledge: Audio.
My question is: is there some place I can get up to speed on the modern way of doing this ? (the gpu-driven mesh shader of audio if you will).
Last week removed the legacy renderer and application from my hobby game engine. The new renderer is in good enough place for me to move to other parts of game engine like audio and physics.
Last week removed the legacy renderer and application from my hobby game engine. The new renderer is in good enough place for me to move to other parts of game engine like audio and physics.