Jerboa
jerboa-app.bsky.social
Jerboa
@jerboa-app.bsky.social
Simulator of things trying to learn to draw

Simulations: https://www.youtube.com/@Jerboa-app
Drawing: https://www.tumblr.com/blog/jerboaapp

https://jerboa.app
Simulating alcohols of various strengths

youtube.com/shorts/qlHC_...

#physics #simulation #opengl
August 9, 2025 at 7:51 AM
July 6, 2025 at 9:38 AM
Meet Ethanol!

Full video here: youtu.be/q7xv4F9NVqg

#simulation #physics #opengl
June 6, 2025 at 2:33 PM
Who would win in a fight a liquid or solid?

Full video here: youtu.be/a_78H1gc9mo

#physics #opengl #simulation
April 11, 2025 at 12:08 PM
Up next defects and interfaces...
April 5, 2025 at 8:24 AM
Simulating melting and freezing of an Argon crystal.

Full video here: youtu.be/M0aSpla-pFQ

#opengl #physics #simulation
March 28, 2025 at 12:48 PM
Simulated hydration of NaCl visualised.

Only the water molecules in the hydration shell around a (gold) highlighted Na+ ion is drawn here.

Full video here: youtu.be/Mq2s3NtD5Y0

#opengl #simulation #physics
March 7, 2025 at 12:40 PM
Following on from rendering spheres, a quick visualisation of ray tracing cylinders as well, applied to Paracetamol.

Full video here: youtu.be/DmyGv6OjQXo

#opengl #cpp
February 12, 2025 at 2:16 PM
Simulating salt dissolving in water for 1 nanosecond.

Full video here: youtu.be/hMwr5_gyS1E
February 8, 2025 at 12:33 PM
How to ray trace/cast a Caffeine molecule one ray at a time.

(Full video) youtu.be/Z_iiFgz4Lgc

(visualisation code github.com/JerboaBurrow...)

#opengl #visualisation #cpp
February 6, 2025 at 5:32 PM
Caffeine has interrupted your scrolling
February 3, 2025 at 9:28 PM
A visualisation of rendering a sphere by ray tracing

youtu.be/f3Pl2lKnGtg
January 31, 2025 at 4:56 PM
When a hairy equation simplifies to a couple of terms.
January 15, 2025 at 9:15 AM
Smaller one
November 17, 2024 at 1:37 PM
Wind's howling
November 17, 2024 at 1:29 PM
Getting closer...
November 16, 2024 at 9:42 AM
Cool but not what I wanted... #bug
November 16, 2024 at 9:40 AM
10,000,000 particle simulation in 60fps using only vertex and fragment shader gpgpu #opengl #cpp #gtx1080ti can get 20,000,000 in 30fps ymmv
November 2, 2024 at 10:05 AM
Made this "Kuramoto lamp" in OpenGL using old fashioned gpgpu, check out the all the patterns here (yt) jerboa.app/kuramotolamp also check out the code here github.com/JerboaBurrow... it is all based on the en.wikipedia.org/wiki/Kuramot... #opengl #gpgpu #cpp
November 2, 2024 at 6:50 AM