#opengl
I'm a fan of the genre "sleek and elegant UI/product concepts which are actually completely impractical in practice". I once tried to replicate the Tron Legacy computer UI as an OpenGL application and even wrote a full GPU-accelerated terminal emulator to be the center piece
November 11, 2025 at 11:59 AM
Couldn’t do that with the old OpenGL based renderer, so will be exciting to write a properly separated renderer that can function on a seperate thread.
November 8, 2025 at 7:29 PM
e.g. I’ve done React and OpenGL; having Claude do the nuts and bolts of Tanstack Start or PixiJS isn’t a stretch. And I’ve done enough assembly and heapless programming that I am confident I could tell Claude to make a Genesis game and it’d be able to make the code work.

But if I was guessing? Ehhh
November 9, 2025 at 4:22 PM
I'm a fan of the genre "sleek and elegant UI/product concepts which are actually completely impractical in practice". I once tried to replicate the Tron Legacy UI as an OpenGL application and even wrote a full GPU-accelerated terminal emulator to be the center piece
November 11, 2025 at 11:54 AM
hey everyone! hope you all had a great halloween 🎃
i've still been working on my 3d pixel art game engine on and off. heres what i added
- pixel art outlines on objects (thanks @davidhol.land for helping me out!)
- swaying grass
- camera zoom and rotation

more to come! 🍃

#opengl #gamedev #pixelart
November 7, 2025 at 10:48 PM
New Mythruna is up w/some bug fixes. Get it while it's hot. I will also leave the Halloween goodies enabled on the public server through this weekend if you want to grab a house or statue.
mythruna.com/download-now/
#mythruna #IndieGameDev #indiegame #indiedev #indiegames #lwjgl #opengl
Download Now
This is the download page for the NEW modern Mythruna Test Engine. The original Mythruna1 engine was developed back in 2011-2012 and development slowed after my wife got brain cancer. Over the year...
mythruna.com
November 6, 2025 at 11:42 PM
Specifically, when I started the ui retooling I was using OpenGL; now I’m using Niobium and the entire window-renderer abstraction could really use a complete overhaul so that I can properly add support for popovers and such…
November 6, 2025 at 3:06 PM
Join at 9PM GMT-5 as I wrap-up the custom mod that we made for the 2025 Halloween party. I'll be cleaning it up to make a good example.
Mythruna - "Custom MOD Wrap-up" Live Stream www.youtube.com/live/ioaL2zl...
#mythruna #IndieGameDev #indiegame #indiedev #indiegames #lwjgl #opengl
Mythruna - "Custom MOD Wrap-up" Live Stream
YouTube video by Paul Speed
www.youtube.com
November 7, 2025 at 11:23 PM
Wine 10.18 brings OpenGL memory mapping using Vulkan in WoW64 mode
#Wine #Linux #OpenSource
Wine 10.18 brings OpenGL memory mapping using Vulkan in WoW64 mode
Bringing many improvements to running Windows apps and games on Linux, Wine version 10.18 has arrived as we close in on the Wine 11 release.
www.gamingonlinux.com
November 3, 2025 at 10:06 AM
turned off opengl in dosbox, which seems to have solved the hangs, try it again now

ssh bbs@haxxed.com
slowly reaching a semblance of stability, i'm ready to let people loose on this

behold, to the best of my knowledge the only running Citadel-86 anyone has seen in some time:

ssh to bbs@haxxed.com to connect

#BBS #Citadel #Citadel86 #Minneapolis #retrocomputing #bbsing #dialup #dialupdays
November 4, 2025 at 6:17 PM
昔ってブロック崩しプログラム作るのが基本みたいなのあったよなー
俺もそうだった
そういやOpenGL勉強したときも最初ブロック崩し作ったわ
November 3, 2025 at 9:03 PM
"Now arriving at Now arriving at Sector C Test Labs..."

Software mode Half Life was how I first saw the game in 1999, and I do actually prefer how it looks to Opengl/3DFX'd HL.
November 2, 2025 at 12:48 PM
btw this is the character mod i made it myself :D
(only works on opengl right now, directx crashes and i cant figure out why)
drive.google.com/file/d/1w645...
drive.google.com
November 3, 2025 at 11:50 PM
Iteration time slowed when loading these big Earth images (so mostly I've been loading small proxies), but I finally finished my DDS loader and swapped to that. Still around 2 seconds startup time. Maybe do background loading? But around ~1 second until window even appears; ~0.5 is starting OpenGL.
November 4, 2025 at 5:35 PM
that settles it, I am switching back to playing games in software renderer only
November 1, 2025 at 4:16 PM
Every time I bang out a fun prototype on visionOS I'm a bit annoyed that OpenXR is closer to Vulkan than it is to OpenGL. Also that there isn't a D3D11 for Android, Metal kinda hits the API sweet spot on perf vs ease of use.
October 30, 2025 at 8:37 AM
#shader #opengl #gamedev Just some buggy shaders out here looking cool as hell
October 29, 2025 at 5:33 PM
Plus précisément, c'est un système de conception qui permet d'exposer une partie d'un système pour qu'il soit utilisé par un autre.

Les applications desktop utilisent en permanence des API. Par exemple les applis graphiques utilisent OpenGL ou Vulkan pour communiquer avec le GPU.
October 29, 2025 at 3:49 PM
long story short i'm trying to make my workflow more consistent and true to the original colors while simultaneously upgrading to a newer version of the program and starting to use actual color spaces. my current workflow involves screenshotting. i need openGL export to eliminate the screenshotting.
October 27, 2025 at 2:09 PM
is there ANY way to get the same function as Export OpenGL Frames from ToonBoom Harmony, but in ToonBoom Storyboard Pro instead? i own SBP but not Harmony and i can't justify buying Harmony just for file export, but it seems like they could have just hit a button and put this in SBP :/
October 27, 2025 at 8:09 AM
I'm trying to do a implementaion of a very basic game engine like R-Cade from Racket in Common Lisp. My problem is now that the best thing of Common Lisp, the image based REPL driven development is very hard to achieve because SDL (or, to be more precise OpenGL and Vulkan) really want to be rendered
October 27, 2025 at 9:22 PM
Say what? I can force Godot 4.5.1 to run under OpenGL, then open the project and set the rendered to 'compatibility'? My laptop sounds like it's going to take off, but this is huge progress. #gamedev #indiedev #indiegame #godot
October 26, 2025 at 7:39 PM
Currently working on a Kingdom Hearts-like prototype and blocking out what I’d like the character to be able to do. I’m really trying to get a similar game feel to KH1 mixed with KH2, and I’d say that’s going pretty well so far.

#gamedev #indiegamedev #android #opengl
October 25, 2025 at 4:41 PM
Join me at 9PM GMT-4 as I show how to claim a house of your own and then I decorate "Halloween Town". Mythruna - "Halloween Prep" Live Stream www.youtube.com/live/owMxRjd...
#mythruna #IndieGameDev #indiegame #lwjgl #indiedev #indiegames #opengl #voxels #Halloween2025
Mythruna - "Halloween Prep" Live Stream
YouTube video by Paul Speed
www.youtube.com
October 24, 2025 at 10:27 PM
📐 Early GPU Acceleration Progress - Part 3

AutoDesk Fusion working with OpenGL backend. This is really big for CAD folks. AutoDesk plans to remove OpenGL in new versions of Fusion, but I think you can keep using the current one and have it working.

#winboat #linux #opengl #autodesk #fusion #CAD
October 22, 2025 at 4:15 PM