JC Tecklenburg
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jct.bsky.social
JC Tecklenburg
@jct.bsky.social
Freelance Motion Designer, Problem Solver, Human.

He/Him | Chicago | jctecklenburg.com
@jctecklenburg on IG/TW
If we ever meet in person I promise to tell you the whole story ;)
November 1, 2025 at 11:53 PM
We got so lucky that we got to see two episode tapings of that series. They're all so good!
November 1, 2025 at 11:49 PM
Anyways... Feel free to take my crystallization animation image and use it as you see fit! Hope you learned something about a cool technique. If you make anything with this inspiration, sent it my way.
October 31, 2025 at 3:08 PM
I made these crystals in particular with a shot at high velocity but with high air density. A sub emitter leaves the crystal trails.

A second particular comp uses that as a sprite and scatters them around to fill space.

A third comp animates from white to black over time. Echo combines to a png.
October 31, 2025 at 3:08 PM
This technique used to be used more in game development where memory sizes were critical.

As long as you have a flat color and the wipe always grows, you can stack them. This saves space over a unique image file every frame (with slight overhead) and is very flexible!
October 31, 2025 at 3:08 PM
To get the icy SSS look, I CC composite the original texture over-top, then adjust levels to give the impression that the older areas are getting darker.
October 31, 2025 at 3:08 PM
Here's what the transition looks like RAW
October 31, 2025 at 3:08 PM
To animate the transition, It's just the threshold effect clipping only the relevant pixels.

Because 8 Bit images contain 256 colors per channel, you can save an 8.5second animation within a single png! (at 30fps) Honestly that's really long.
October 31, 2025 at 3:08 PM
Not as much a fan of this one. As a beginner, I didn't understand the visual clues at all.
October 17, 2025 at 1:51 PM
I started this when the mattress topper I had wasn't supportive enough. Now I do it because it's comfortable!
October 3, 2025 at 5:28 PM