Jay Baylis
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jaybaylis.bsky.social
Jay Baylis
@jaybaylis.bsky.social
Game Director @ the BAFTA-Nominated Bytten Studio ► We made CASSETTE BEASTS ► Game Design/Narrative Design/Art Stuff/Animation ► Brighton, UK
hell yeah that's video games
November 11, 2025 at 9:56 AM
I am fond of fluff dialogue choices with no branching outcomes that the player to react to situations with varying tones; earnestly, seriously, comedically and so on.

A player who constantly chooses "joke" options is given the option shape the overall tone of the game in a comedic direction etc.
November 11, 2025 at 9:41 AM
Porting related restrictions; sorry about that! Sometimes has to happen to get the best out of the game etc.
November 9, 2025 at 3:31 PM
I heard the Whizzy Brothers are getting really into NFT these days
October 31, 2025 at 3:15 PM
I gotta say: "fursuit based on a character I designed" is an unexpected career milestone for me. Really awesome stuff; glad you love our game, too!
October 29, 2025 at 2:11 PM
Reposted by Jay Baylis
Always been interesting to me that Stardew Valley, a game with a real thread of strange folk horror weirdness running through it, inspired a generation of indie games that only emulated the surface level aesthetic and nothing deeper
October 27, 2025 at 1:59 PM
Always been interesting to me that Stardew Valley, a game with a real thread of strange folk horror weirdness running through it, inspired a generation of indie games that only emulated the surface level aesthetic and nothing deeper
October 27, 2025 at 1:59 PM
Rick is Here
October 23, 2025 at 1:39 PM
High res still:
October 15, 2025 at 7:45 PM
Congrats on the launch!
October 15, 2025 at 7:21 PM
For viewers who enjoyed: The Huntsman: Winter War, Gods of Egypt, RIPD
October 15, 2025 at 5:57 PM
It's incredibly 2010s-core cinema - that's not an endorsement, mind
October 15, 2025 at 5:03 PM
show me the sylux

everyone's asking, "where's sylux?"
October 8, 2025 at 2:49 PM