Jaume Pla Ferriol
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jaumeplaf.bsky.social
Jaume Pla Ferriol
@jaumeplaf.bsky.social
(He/Him) Tech Artist @ Herobeat Studios

Opinions are my own may not reflect those of my employer.

https://github.com/jaumeplaf
https://www.artstation.com/jaumeplaferriol
WebGL2 engine updates: implemented texture mapping, phong shading, point lights!
Next, multiple light sources, spot and area lights, normal maps, and maybe re-writing it in TypeScript 🤔
#GraphicsProgramming #TechArt #WebGL #OpenGL
December 23, 2024 at 6:57 PM
WebGL2 engine updates: got some animations to finish this scene. Next steps: ilumination and optimization! #GraphicsProgramming #TechArt #WebGL #OpenGL
November 24, 2024 at 9:48 PM
WebGL2 updates: quick cel shading, populated a scene, wireframe rendering tanks the performance for now 😅 (around 48k triangles here) #GraphicsProgramming #TechArt #WebGL #OpenGL
November 22, 2024 at 11:32 PM
WebGL2 engine update, vertex colors and normals implemented #GraphicsProgramming #TechArt #WebGL #OpenGL
November 19, 2024 at 9:10 PM
WebGL2 engine update, implemented mesh instancing for scene dressing, still need to figure out how to actually instance the meshes on the gpu #GraphicsProgramming #TechArt #WebGL #OpenGL
November 12, 2024 at 9:33 PM
Working on my WebGL2 engine, implemented the player and a simple fps camera #GraphicsProgramming #TechArt #WebGL #OpenGL
November 8, 2024 at 10:19 PM
WebGL2 engine updates: abstracted most of the components into classes to be able to easily set up a scene. Next steps: file import (obj, JSON, glTF) & vertex normal visualization!
November 4, 2024 at 10:39 PM
Making a WebGL engine, struggling a bit but learning a ton 😅
November 2, 2024 at 4:39 PM
The "retreat" effect was done using randomly distributed raycasts in the shape of the lantern, to give it a more realistic effect (the coders did most of the work there!). Although we built it with rudimentary tools we were really happy with the final result!
October 24, 2024 at 9:23 PM
The growth effect is pretty simple, and worked well for our project. I generated a few meshes with a Houdini tool (ignore the spaghetti code), set vertex colors to control thickness and offset growth order. This effect was organized in small groups and controlled by triggers.
October 24, 2024 at 9:09 PM
I designed the alien tendrils growth effect: black alien tendrils that grow as you walk by. You then get access to a UV light that allows you to clear a path as you go.
October 24, 2024 at 8:59 PM
Made some trim sheets and textures, trying to keep them useful, clean and "retro", to fit the PS1 graphics. Mostly used photo textures and modified them in Photoshop
October 24, 2024 at 8:37 PM
The jam's theme was: It's Spreading. I pitched an idea: Alien Isolation meets Crime Scene Cleaner, with "PS1 graphics".
You wake up from cryosleep in an abandoned spaceship where an alien entity spreads through. Get an UV lantern and make way to escape. Nothing new but a pretty small scope idea
October 24, 2024 at 8:31 PM
Some images from @piratesoftware.live game jam earlier this year. It was my first jam and really enjoyed working with some ex-coworkers!
October 24, 2024 at 8:19 PM
(3/3)
October 24, 2024 at 8:05 PM
(2/3)
October 24, 2024 at 8:02 PM
Some videos from my latest project from last year! (1/3)
#EnvironmentArt #TechArt #Unreal
October 24, 2024 at 7:54 PM
More progress in my project: caustics, fishes, wood trim sheet prefabs and some blood decals! 🦈🐠🐡🎣 #UE5 #environment #environmentart #3dart #substancepainter #gamedevs #techart #indiegamedev #gameart
@unrealengine.bsky.social
November 24, 2023 at 11:00 PM
Done with the stone assest for my next portfolio piece, also dipped my toes in some VFX work with a simple burn/frost decal!
#UE5 #environment #environmentart #3dart #substancepainter #gamedevs #techart #indiegamedev #gameart
November 20, 2023 at 1:00 AM
Arch asset for my next portfolio piece, actually enjoyed UV packing this one!

#UE5 #environment #environmentart #3dart #substancepainter #gamedevs #indiegamedev #gameart
November 16, 2023 at 10:19 PM
Water and sand shaders for my latest portfolio piece, pretty happy with the result!

Video on my twitter:
twitter.com/i/status/172...
November 15, 2023 at 5:40 PM
Hey! I'm Jaume, a technical environment artist who loves to make custom shaders and Houdini tools!
Portfolio: www.artstation.com/jaumeplaferr...
October 9, 2023 at 8:56 PM