Jaume Pla Ferriol
banner
jaumeplaf.bsky.social
Jaume Pla Ferriol
@jaumeplaf.bsky.social
(He/Him) Tech Artist @ Herobeat Studios

Opinions are my own may not reflect those of my employer.

https://github.com/jaumeplaf
https://www.artstation.com/jaumeplaferriol
WebGL2 engine updates: implemented texture mapping, phong shading, point lights!
Next, multiple light sources, spot and area lights, normal maps, and maybe re-writing it in TypeScript 🤔
#GraphicsProgramming #TechArt #WebGL #OpenGL
December 23, 2024 at 6:57 PM
WebGL2 engine updates: got some animations to finish this scene. Next steps: ilumination and optimization! #GraphicsProgramming #TechArt #WebGL #OpenGL
November 24, 2024 at 9:48 PM
WebGL2 updates: quick cel shading, populated a scene, wireframe rendering tanks the performance for now 😅 (around 48k triangles here) #GraphicsProgramming #TechArt #WebGL #OpenGL
November 22, 2024 at 11:32 PM
WebGL2 engine update, vertex colors and normals implemented #GraphicsProgramming #TechArt #WebGL #OpenGL
November 19, 2024 at 9:10 PM
WebGL2 engine update, implemented mesh instancing for scene dressing, still need to figure out how to actually instance the meshes on the gpu #GraphicsProgramming #TechArt #WebGL #OpenGL
November 12, 2024 at 9:33 PM
Working on my WebGL2 engine, implemented the player and a simple fps camera #GraphicsProgramming #TechArt #WebGL #OpenGL
November 8, 2024 at 10:19 PM
The "retreat" effect was done using randomly distributed raycasts in the shape of the lantern, to give it a more realistic effect (the coders did most of the work there!). Although we built it with rudimentary tools we were really happy with the final result!
October 24, 2024 at 9:23 PM
I designed the alien tendrils growth effect: black alien tendrils that grow as you walk by. You then get access to a UV light that allows you to clear a path as you go.
October 24, 2024 at 8:59 PM
(3/3)
October 24, 2024 at 8:05 PM
(2/3)
October 24, 2024 at 8:02 PM
Some videos from my latest project from last year! (1/3)
#EnvironmentArt #TechArt #Unreal
October 24, 2024 at 7:54 PM